File Details
Cobblemon Neat Bunny-1.21.1-45-FABRIC.jar
- R
- Feb 4, 2026
- 322.44 KB
- 522
- 1.21.1
- Fabric
File Name
Cobblemon Neat Bunny-1.21.1-45-FABRIC.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
[1.21.1-45] - 2025-02-04
Added
Client-Side Battle HP Sync: Health bars now read from Cobblemon's client-side battle system (
ClientBattlePokemon.hpValue), perfectly matching Cobblemon's native UI- Health bar animations are now synchronized with Cobblemon's built-in HP animations
- No more timing mismatches between Neat's health bar and Cobblemon's battle UI
Ally/Enemy HP Visibility: Respects Cobblemon's game design for HP display
- Allies (your Pokemon): Show exact HP values (e.g., "45/100")
- Enemies (opponent Pokemon): Show percentage only (e.g., "45%")
- New config option:
cobblemonRespectEnemyHpHiding(default:true) - Set to
falseto always show exact HP for all Pokemon (reveals hidden info)
Technical Details
- New client-side reflection system accesses:
CobblemonClient.INSTANCE.getBattle()→ClientBattleClientBattle.getSide1()/getSide2()→ClientBattleSideClientBattleSide.getActiveClientBattlePokemon()→List<ActiveClientBattlePokemon>ActiveClientBattlePokemon.getBattlePokemon()→ClientBattlePokemonClientBattlePokemon.getHpValue(),getMaxHp(),isHpFlat(),getUuid()
- UUID-based Pokemon matching between entity and client battle data
- Per-tick cache for client health data to avoid redundant reflection calls
- Graceful fallback chain: Client battle → Server battle → Pokemon base health → Entity health
Data Flow
Pokemon Entity
↓
Try: ClientBattlePokemon (perfect UI sync)
├── isHpFlat=true (ally) → hpValue is exact HP
└── isHpFlat=false (enemy) → hpValue is ratio (0.0-1.0)
↓ (fallback if not found)
Server-side BattlePokemon.effectedPokemon
↓ (fallback if not in battle)
Pokemon.getCurrentHealth()