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Cobblemon Mike Skills

Integrating Cobblemons with Minecraft progressive gameplay

File Details

cobblemonmikeskills-neoforge-4.2.0.jar

  • R
  • May 14, 2026
  • 622.45 KB
  • 206
  • 1.21.1
  • NeoForge

File Name

cobblemonmikeskills-neoforge-4.2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-mike-skills-863591:8085670"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Update 4.2.0

Added "mining" skill, based in some fighting type moves, that will destroy rocks, in a kind of sphere format, levels are related to tools strength, ores will provide "bonus score" to the total spawned reward, as a mini game. Check details at /pokeskill mining

Updated GUI and configuration GUI to include mining, and the new configuration toggles

Improvements on Insomnia behavior -> Now the battle is optional, so anytime a ghost appear it will also rely on fight or flight external combat, or start a battle immediately

CUT now can break foliages too, improved the interaction be give more "satisfaction" on using the basic "CUT" skill, it will be able to destroy the tree and folliage, as in GBA. For X-SCISSOR and Guillotine, the target would be to destroy bigger trees, like in the jungle. Check /pokeskill cutting for details.

Improved sounds, animation and pokémon navigation for better user experience. Mining and Digging will calculate the direction the player is facing, in order to "excavate" in that direction.

Updated feedback messages, I`d recommend deleting the .cfg messages file, now the action bar will gives feedback about total score, blocks and how much for the next level.

Added nearby messages for other players understanding what is happening around.

Added configuration for a "global find nothing" based in a percentage, in order to allow slower progression and "harder" gameplay, for avoiding player abusing grinding.