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Cobblemon Mike Skills

Integrating Cobblemons with Minecraft progressive gameplay
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Mikeretriever | Cobblemon Mike Ski...
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Description

🪓🎣 Cobblemon Mike Skills

This is a progressive server-side mod, which may include features that will require the client-side enabled

This is in active development, if you have feedback contact-me on discord by @mikeretriever

All skills were re-balanced in the 4.0.0

What if the world reacted to your Pokémon?

What if Cut wasn’t just a forgotten move…
but the key to bringing down entire trees?

What if Dig didn’t just exist for battles…
but allowed you to excavate the world itself, uncovering hidden rewards?

What if fishing, mining, and surviving weren’t repetitive tasks…
but meaningful actions tied to your progression?


✨ A Living Progression System

Cobblemon Mike Skills transforms everyday survival into a rewarding, scalable progression system.

Your actions are no longer isolated mechanics.
They are professions that evolve with you — influencing encounters, rewards, and gameplay depth.

  • Interact with the world using Pokémon moves
  • Gain experience through real actions
  • Unlock stronger encounters over time
  • Discover rare and legendary Pokémon through persistence

🎮 Professions System

Every activity becomes a progress-driven profession, with its own mechanics, scaling, and rewards.

🎣 Fishing

Turn any water body into a dynamic encounter system.

  • Encounters affected by biome, weather, time, and water size
  • Progression from common to rare Pokémon (Magikarp → Gyarados → Milotic)
  • Legendary encounters (~1/3000 chance)
  • Server-wide broadcast for rare spawns

⛏️ Mining

Gather ores and metal by smash rocks!

Lucario Smash

  • Use moves like Rock smash, Brick break, Super power
  • Break stones by using fighting-type moves
  • The stronger the chop, the higher the reward
  • Rewards scalate with score, based in destroyed ores and total blocks
  • Legendary Pokémon per biome

🪱 Digging

Excavate the world using your Pokémon abilities.

Excadrill dig

  • Use moves like Dig, Bulldoze, Earthquake
  • Clear tunnels instantly (3x3 up to 5x5)
  • Underground encounters based on biome
  • Spawn chances scale with blocks affected + Pokémon stats
  • Legendary Pokémon per biome (e.g. Groudon, Regice)

🪓 Cutting

Turn forests into encounter zones.

Cut with Kartana

  • Use moves like Cut, X-Scissor, Guillotine
  • Instantly break tree structures
  • XP scales with amount of wood cut
  • Encounters triggered dynamically
  • Spawn chances based on Pokémon ATK + move used

👻 Insomnia (Unique Survival Mechanic)

A risk vs reward system tied to staying awake.

  • The longer you stay awake, the harder enemies become
  • Scaling HP, damage, and armor
  • XP multipliers based on insomnia streak
  • Item-bearing mobs with rare rewards
  • Chance for legendary encounters after long streaks

📈 Progression & Ranking

A structured progression system designed for long-term gameplay:

  • 3 tiers: Early / Mid / Late game
  • Commons evolve with your level (never obsolete)
  • Legendary encounters remain rare and meaningful
  • Fully mathematical XP scaling

Each profession tracks your growth through:

  • Level progression
  • Performance-based scaling (actions + Pokémon stats)
  • Increasing encounter quality over time

🌍 World Interaction

This mod brings Pokémon into the core of Minecraft gameplay:

  • Cut down trees using Pokémon moves
  • Excavate terrain in real time
  • Trigger encounters through interaction
  • Turn exploration into progression

Everything you do contributes to your evolution.


🎲 Spawn System & Challenges

Encounters are not random — they are condition-based and scalable.

  • Spawn tables driven by:
    • Biome
    • Time of day
    • Weather
    • Player progression
  • Rare and legendary Pokémon tied to specific conditions
  • Configurable spawn rates and behavior
  • Dynamic difficulty scaling

⚙️ Fully Configurable

Designed for both singleplayer and servers:

  • Enable/disable professions
  • Configure XP rates and spawn chances
  • JSON-based spawn tables
  • Hot reload support (no restart needed)
  • Custom Pokémon (forms, abilities, items)
  • Full NBT customization for entities and drops
  • Cross-mod support (items and mobs)
  • Toggle for drops for leaves, blocks and default fishing
  • Update configuration in runtime using /pokeskill config

🧠 Advanced Features

  • GUI-based Profession Hub (/pokeskill)
  • Admin GUI for runtime control
  • MongoDB support (for network servers)
  • Per-player toggles and cooldowns
  • Spawn browser & progression insights

🕹️ Gameplay Overview

  • Cutting
    Use Pokémon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters.

  • Mining
    Use Pokémon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters.

  • Digging
    Use a shovel + Pokémon moves to excavate terrain in front of you, gaining XP and rewards.

  • Fishing
    Use the vanilla fishing rod with enhanced behavior to encounter Pokémon.

  • Insomnia
    Stay awake to trigger increasingly difficult encounters and better rewards.


🛠 Compatibility

  • Minecraft 1.21.1
  • Cobblemon 1.7.0+
  • Fabric & NeoForge

💬 Commands

  • /pokeskill → Open Professions Hub GUI
  • /pokeskill <profession> → Open specific profession
  • /pokeskill <profession> stats → Show level & XP
  • /pokeskill <profession> list → List spawnable Pokémon
  • /pokeskill <profession> on/off → Toggle encounters
  • /pokeskill <profession> desc → Show description
  • /pokeskill config → Admin configuration GUI
  • /pokeskill help → Command help

🚀 Built for progression-driven gameplay

This is not just a feature mod.
It’s a system that turns Minecraft + Cobblemon into a living, evolving experience.

Train your Pokémon.
Shape the world.
Unlock what’s hidden.

The Cobblemon Mike Skills Team

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