promotional bannermobile promotional banner

Cobblemon Mike Skills

Integrating Cobblemons with Minecraft progressive gameplay

File Details

cobblemonmikeskills-fabric-4.1.0.jar

  • R
  • May 8, 2026
  • 530.67 KB
  • 81
  • 1.21.1
  • Fabric

File Name

cobblemonmikeskills-fabric-4.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-mike-skills-863591:8056485"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Cobblemon Mike Skills 4.0.0

> ⚠️ Important Warning > > Worlds using older NBT-based progression systems may lose progression after updating. > Back up your world before installing this version.

Added advancements for Skills!

✨ New Features

🌙 Insomnia Skill Improvements

The Insomnia profession has been heavily expanded and rebalanced.

  • Spirits now behave much more naturally in dark environments
  • Staying awake for long periods is now more rewarding and dangerous
  • Dark areas attract supernatural encounters, while well-lit bases remain safer
  • Players can now earn Insomnia XP from defeating spirit-related hostile mobs
  • New progression milestones and spirit encounter advancements were added

⛏️ Passive Tool Training

Players can now train professions even without using Pokémon directly.

You can now gain small amounts of XP by:

  • Breaking logs manually for Cutting XP
  • Mining dirt, sand, and gravel for Digging XP

This system helps early progression feel smoother before unlocking stronger Pokémon abilities.

❤️ Friendship System

Pokémon bonds now matter more.

  • Pokémon can require a minimum friendship level before helping with actions
  • Digging and Cutting actions can now increase friendship over time
  • Your team becomes stronger the more you work together

🏆 Expanded Advancement System

The old advancement system was completely redesigned into a full progression tree.

New advancement categories include:

  • Level milestones for all professions
  • Shiny encounters
  • Legendary encounters
  • Profession-specific achievements
  • Insomnia survival milestones
  • Special move-based achievements

Each profession now has its own progression journey.


⚖️ Gameplay Changes

🌙 Insomnia Rebalance

The entire insomnia mechanic has been adjusted to feel more natural and engaging.

Changes include:

  • Spirits can begin appearing earlier
  • Light levels now affect spawning more consistently
  • Dark areas feel more dangerous
  • Long periods without sleep apply stronger penalties
  • Sleep warnings and penalties are now properly synchronized

🌲 Cutting Improvements

Tree cutting behavior has been improved significantly.

  • Fake or player-made log structures are handled more safely
  • Tree validation is more reliable
  • Progression scaling for cutting strength is more consistent

⚔️ Battle & Encounter Fixes

Several progression systems now properly detect:

  • Shiny Pokémon
  • Legendary encounters
  • Actual Pokémon levels during battles

This ensures XP rewards and advancements trigger correctly.


🛠️ Quality of Life

📋 Config Menu Improvements

The configuration menu was reorganized to make settings easier to understand and manage.

👻 Better Insomnia Feedback

  • Improved status indicators
  • Clearer progression feedback
  • More readable profession icons

🔥 More Predictable Spirit Spawns

Spirit encounters now behave more consistently depending on lighting conditions, making player-built safe zones more reliable.


🧹 Major Fixes

This update fixes multiple long-standing issues, including:

  • Advancements not appearing correctly
  • Insomnia progression not advancing properly
  • Spirits failing to spawn correctly
  • Incorrect sleep progression tracking
  • GUI icon inconsistencies
  • Several progression and reward synchronization problems

🎯 Current Profession Features

<details> <summary>Click to expand current profession content</summary>

🎣 Fishing

  • Rare encounters
  • Progression-based rewards
  • Shiny and legendary chances
  • Fishing professions and scaling

🌲 Cutting

  • Tree harvesting with Pokémon
  • Move-based interactions
  • Progressive leveling system
  • Friendship integration

⛏️ Digging

  • Dig-based loot collection
  • Ground interaction system
  • Progressive unlocks
  • Tool XP support

🌙 Insomnia

  • Spirit encounters
  • Sleepless progression
  • Environmental danger scaling
  • Unique advancements and encounters

</details>


💾 Recommended

Before updating:

  • Back up your world
  • Back up player data
  • Test on a copy if using older progression systems

Thanks for playing and supporting the project ❤️