[NeoForge 1.21.1] V0.11.0
Curse Maven Snippet
What's new
V0.11.0:
V0.11.0 was designed for Cobblemon 1.7, but it seems to work normally on Cobblemon 1.8. So I just update the dependency in the gradle. Please report the bug you encountered in the issue.
New Features:
- Pokemon can attack in peaceful difficulty now.
- Adjust the way the range attack works, the Pokemon will gain slowness when trying to use range attack, charge for a short period of time and then attack.
- Pokemon can't change the move it's trying to use if it's charging.
- Moves that needs to charge 1 turn to use will have longer duration.
- It is designed to be finished in 1 second so it won't influence most players.
- Custom type effectiveness: Use a json file to give an entity specific weaknesses and resistances. For modpack creators & datapack creators to create more interactions with the mobs from the other mods. (Documentation is coming soon.)
- Arthropod mobs(Spiders, bees, etc.) is considered as Bug Type if they're hurt by a Pokemon.
- Mooshroom is considered as Bug Type and Grass Type if they're hurt by a Pokemon.
- Pokemon with Klutz ability will no longer use Held Item.
- Add Auto Battle command to the Poke Staff, it will let your Pokemon try to attack the wild Pokemon nearby.
- Pokemon's friendship should reach 100 to use this command(Can be changed in the config.)
- Wild shiny Pokemon won't be attacked unless you set not_attacking_wild_shiny to false.
Changes:
- Changed some of the particle when using moves with specific types.
- Slightly adjusted the projectile created for the special move that doesn't have special effect currently.
- Lowered projectiles speed. It was too fast to notice. It's still fast now, but you might notice something flies away.
- Reworked the type effectiveness system to make it compatible with the custom type effectiveness system, it should work normally as before in most cases.
Bug fixes:
- Fixed the bug that the white list config is not working currently.
- Fixed the bug that moves needs 1 turn to recharge/charge don't have a longer cooldown(I think it never worked so I guess no one should discover that this is a bug.)
- Fixed the bug that some range attack move is not working correctly.
- Fixed the bug that a player can hurt another player's Pokemon in a pvp battle and set pvp_immunity to false.
New Config:
- enable_auto_battle_command: If the Auto Battle command should be enabled.
- auto_battle_friendship_requirement: The friendship requirement for your Pokemon to obey the Auto Battle command. The default value is 100.
- auto_battle_weaker_pokemon_only: If this is set to true, Pokemon with Auto Battle command won't attack Pokemon with a higher level.
- base_move_duration: The basic duration of a move. In ticks.
- extra_recharging_moves: Moves that doesn't require the Pokemon to recharge/charge 1 turn, but you want to extend its recharging time for balancing.
This mod has no additional files