Cobblemon Fight or Flight Reborn

New version of original addon from Rufia. Makes run away or fight back when agitated.
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[NeoForge 1.21.1] V0.11.0

File namefightorflight-neoforge-0.11.0.jar
Uploaded
Sep 8, 2026
Downloads
4.6K
Size
1.4 MB
Mod Loaders
NeoForge
File ID
8837182
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-fight-or-flight-reborn-1168140:8837182"

Learn more about Curse Maven

What's new

V0.11.0:

V0.11.0 was designed for Cobblemon 1.7, but it seems to work normally on Cobblemon 1.8. So I just update the dependency in the gradle. Please report the bug you encountered in the issue.

New Features:

  • Pokemon can attack in peaceful difficulty now.
  • Adjust the way the range attack works, the Pokemon will gain slowness when trying to use range attack, charge for a short period of time and then attack.
    • Pokemon can't change the move it's trying to use if it's charging.
    • Moves that needs to charge 1 turn to use will have longer duration.
    • It is designed to be finished in 1 second so it won't influence most players.
  • Custom type effectiveness: Use a json file to give an entity specific weaknesses and resistances. For modpack creators & datapack creators to create more interactions with the mobs from the other mods. (Documentation is coming soon.)
  • Arthropod mobs(Spiders, bees, etc.) is considered as Bug Type if they're hurt by a Pokemon.
  • Mooshroom is considered as Bug Type and Grass Type if they're hurt by a Pokemon.
  • Pokemon with Klutz ability will no longer use Held Item.
  • Add Auto Battle command to the Poke Staff, it will let your Pokemon try to attack the wild Pokemon nearby.
    • Pokemon's friendship should reach 100 to use this command(Can be changed in the config.)
    • Wild shiny Pokemon won't be attacked unless you set not_attacking_wild_shiny to false.

Changes:

  • Changed some of the particle when using moves with specific types.
  • Slightly adjusted the projectile created for the special move that doesn't have special effect currently.
  • Lowered projectiles speed. It was too fast to notice. It's still fast now, but you might notice something flies away.
  • Reworked the type effectiveness system to make it compatible with the custom type effectiveness system, it should work normally as before in most cases.

Bug fixes:

  • Fixed the bug that the white list config is not working currently.
  • Fixed the bug that moves needs 1 turn to recharge/charge don't have a longer cooldown(I think it never worked so I guess no one should discover that this is a bug.)
  • Fixed the bug that some range attack move is not working correctly.
  • Fixed the bug that a player can hurt another player's Pokemon in a pvp battle and set pvp_immunity to false.

New Config:

  • enable_auto_battle_command: If the Auto Battle command should be enabled.
  • auto_battle_friendship_requirement: The friendship requirement for your Pokemon to obey the Auto Battle command. The default value is 100.
  • auto_battle_weaker_pokemon_only: If this is set to true, Pokemon with Auto Battle command won't attack Pokemon with a higher level.
  • base_move_duration: The basic duration of a move. In ticks.
  • extra_recharging_moves: Moves that doesn't require the Pokemon to recharge/charge 1 turn, but you want to extend its recharging time for balancing.

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