CobblemonFieldSurvival-0.18.6-beta.jar
Curse Maven Snippet
What's new
## 0.18.6-beta — Combat Positioning and Stamina Balance
- Layered Go, Stay and Come beneath active Pokémon actions instead of cancelling them: combat temporarily takes navigation priority only while engaged, Go settles into a persistent Stay anchor, idle Attack resumes following, and a stationed Guard returns to and protects its anchored position. Autonomous Attack/Guard acquisition and committed melee hits now require line of sight, while explicitly G-pinged targets remain valid pursuit commands.
- Fixed optional Improved Mobs startup compatibility by accepting loader-decorated releases such as `1.21.1-1.16.0.b-neoforge`; the integration remains optional and no upper-bound version mismatch can prevent CFS from loading.
- Rebalanced high-impact stamina spending without changing routine work or passive support: strategic actions now retain a one-third maximum-stamina floor, Teleport retains a 25% floor, and tactical support uses smaller 10-20% floors.
- Scaled Ghost Shift from a roughly 15-second early duration toward its existing 60-second maximum instead of granting the full duration immediately; secondary-type efficiency remains applied.
- Added a trainer-scoped 180-second Stamina Recovery cooldown and restricted each command to one Fairy provider, preventing party-wide recovery multiplication while preserving the requested 33-99 recovery and 66-33 cost curves.
- Aligned Buff/Debuff generated configuration with their authoritative 25/22 base costs and removed the obsolete Repair stamina key superseded by the intentional 2.0-0.5 Smithing curve.
- Preserved passive Warmth/Cooling at 0.03 stamina per second so it remains ambient type support rather than an actively maintained temperature action.
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