evolution-cosmetics-0.2.0.jar
Curse Maven Snippet
What's new
Fixed
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Everstone/Eviolite no longer change the Pokémon's species. Name, stats, moves, ability, held item, cry, hitbox and movement always remain those of the actual Pokémon. Only the skin (model, texture and render layers) changes.
Changed
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Cosmetic skins are now applied through a resource pack instead of changing the Pokémon species sent to clients. The Pokémon itself is never modified.
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Singleplayer and LAN worlds: Everything works exactly as before. No additional configuration or manual setup is required. Simply install the mod and the included resource pack handles everything automatically.
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Dedicated multiplayer servers: The mod now supports server-side resource pack distribution. On startup, it generates
evolution_cosmetics_pack.zipin the modpack folder. -
Server administrators must manually move
evolution_cosmetics_pack.zipinto the appropriate resource pack folder and configure the resource pack distribution usingresource-packandresource-pack-sha1inserver.properties. This setup is required only for dedicated servers. -
Once configured, players can receive the cosmetic skins without installing Evolution Cosmetics themselves.
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The server-specific changes do not affect singleplayer or LAN functionality.
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Regional forms are preserved (Perrserker → Galarian Meowth, Obstagoon → Galarian Zigzagoon, Alolan Raichu → Pichu).
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Shiny skins and other aspect variants of the earlier evolution stage are preserved.
Added
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/evocosmetics generatepack: Regenerates the resource pack and prints its SHA-1. -
/evocosmetics verifypack: Checks the pack against Cobblemon's own model resolver (7,277 checks, 0 failures on Cobblemon 1.8.1). -
/evocosmetics inspect: Displays the species, aspects and cosmetic item of nearby Pokémon.
Compatibility note: Singleplayer and LAN functionality remain unchanged. Only dedicated servers require the additional manual resource-pack setup. Players joining dedicated servers do not need to install the mod.
This mod has no additional files

