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Cobblemon: Cobble Bosses

Fight against Cobblemon Bosses! Use swords, bows, any kind of weapon, or even your cobblemon using "Cobble Strike" mod
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cobblebosses-fabric-0.32.0.jar

File namecobblebosses-fabric-0.32.0.jar
Uploader
kopperlabkopperlab
Uploaded
Nov 9, 2026
Downloads
481
Size
9.1 MB
Mod Loaders
Fabric
File ID
9530740
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-cobble-bosses-1776807:9530740"

Learn more about Curse Maven

What's new

Cobble Bosses 0.42.0 (Forge 1.20.1) · 0.32.0 (NeoForge and Fabric 1.21.1)

Please report anything odd on our Discord.

New for everyone

  • Bosses heal when nobody fights them. If nobody attacks, challenges or throws a Poke Ball at a boss for 5 minutes, it starts recovering and is back to full shield and health in 1 minute. The fight then starts from scratch: the 20 minute limit restarts and the list of participants is cleared, so nobody is paid for an earlier fight. Any hit, battle or ball stops the healing. Config: idleRegen (enabled, afterSeconds 300, secondsToFull 60). Each boss spawner has its own value (idle_regen_seconds: -1 uses the config, 0 turns it off) in its screen and with /cobblebosses spawner idleregen <pos> <seconds>.
  • Fight time limit. You have 20 minutes from the first hit. Warnings at 5 minutes, 1 minute and 10 seconds. If time runs out the boss leaves and gives nothing, so stretching the last move to let more people collect no longer works. Config: battleTimeLimit (enabled, seconds, warnSeconds).
  • Consolation chest. Players who did not take part in a fight no longer loot the arena chests. They get a one-time consolation chest with common loot (bread, arrows, torches, Poke Balls, potions, berries and sometimes XP bottles). Config: rewards.nonParticipantChest.enabled and rewards.nonParticipantChest.lootTable.
  • Minimum participation to get paid (optional): rewards.minDamageShareForRewards (0 to 1, 0 = off).
  • Command rewards split by damage and a weighted random extra reward (rewards.commands options total, split_by_damage, min_share_floor; rewards.randomCommandRewards). Details in the 0.33.0 notes.
  • Readable spawner state: data get block <x> <y> <z> rt.state shows free, alive, cooldown, ready or finished.
  • World arenas sit level with the ground. New arenas are one block lower, so the fighting floor is at grass level instead of a step above it. Arenas already generated do not change.
  • Lootr: arena loot chests converted by Lootr reset for everyone when the boss respawns.
  • Mewtwo's island: new harbor you can enter by boat through a big sea gate, light all over the island, new cloning tubes with sleeping clones inside (they cannot be challenged or caught), a PC and a healing machine in the great hall, and a lookout room at the top of the main tower with windmills on the towers.
  • PokeRider: with PokeRider 2.0.0-alpha.11 or later, mount hidden abilities can use real boss attacks (flamethrower, static pulse, thunderbolt, beam, psychic throw, ice shards, night shade, aura sphere, sludge bomb). They never hurt the rider, the mount or their Pokemon.

Fixes

  • Mewtwo no longer loses its shield by itself when it releases its clones.
  • Crobat no longer sticks to walls or ceilings, and hangs flush against the ceiling.
  • Articuno and the other flying bosses no longer hover without attacking.
  • The chains on the Pokemon held by Mewtwo are drawn over its portrait in the party screen.
  • Battle music (Reactive Music, Forge) only plays while you are inside the arena and the boss is already there.
  • Phase names read properly (Burrow, Laboratory, Clones, Sandstorm, Stunned).
  • Mega stones and Z-crystals no longer drop on defeat. The boss bar no longer stays on screen after a defeat.
  • The boss bars with custom art are turned off for now; every boss uses the normal bar.

Forge 1.20.1 only (coming to 1.21.1 later)

  • Articuno, the Glacial Cave: a new arena over an underground lake and a new three phase fight (stalactites, a floor that sinks and freezes back, aurora prisms) with 12 new attacks.
  • Tyranitar, the Tectonic Fault: a new canyon arena where the floor really collapses into a cavern, a three phase fight and 11 new attacks, with counters for fighting moves and water.
  • Zapdos, the Copper Substation: a new arena where electricity runs through the copper, a three phase fight with storm and magnetic field phases, 8 new attacks, towers and fulgurite pillars. You are now visibly electrocuted by electric attacks (shaking pose, sparks and a blue vignette in first person).
  • Everything these fights change in their arena goes back to normal when the fight ends.

For server owners

  • New config sections: idleRegen, battleTimeLimit, articunoArena, tyranitarArena, zapdosArena (enabled, maxBlocks...), electrocution (allElectricBosses, flash), temporaryBlocks (off by default). Zapdos weather is local by default (zapdosArena.weather: real for a dimension wide storm).
  • The network channel version changed: use the same jar on client and server.
  • Command: /cobblebosses spawner blocks <pos> [restore [tag]] restores the temporary blocks of a boss arena.

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