cobblebosses-fabric-0.26.0.jar
Curse Maven Snippet
What's new
Cobble Bosses 0.33.0 (Forge 1.20.1) · 0.26.0 (NeoForge and Fabric 1.21.1)
Please report anything odd on our Discord.
New
Command rewards split by damage. In
rewards.commands, an entry can now havetotal,split_by_damage,min_damage_shareandmin_share_floor, and use{amount}in the command. The total is shared among the rewarded players by how much damage each did, with the leftover going to whoever did the most.min_share_floor(for example0.2) guarantees everyone at least that share. Example:{"command": "cobbledollars give {player} {amount}", "total": 100000, "split_by_damage": true, "min_share_floor": 0.2}.Weighted random extra reward. On top of the guaranteed commands, every rewarded player rolls on their own and gets random extra rewards from a pool. Set it in
rewards.randomCommandRewardsof the server config (orrewards.random_command_rewardsin a boss JSON, which is added to the global one):{"enabled": true, "rolls": 1, "rewards": [{"command": "give {player} minecraft:diamond 5", "weight": 60}, {"command": "give {player} minecraft:nether_star 1", "weight": 10, "challenger_only": true}]}.rolls(1 to 10) is how many times each player rolls,weightis the relative chance, andchallenger_onlylimits an entry to the player who won the battle. Works with loot chests off (rewards.refillLootChests:false).Readable spawner state.
data get block <x> <y> <z> rt.stateshowsfree,alive,cooldown,readyorfinished, andrt.ready_atthe world time (in ticks) when the cooldown ends. Handy for datapacks and scoreboards.Boss bars with their own art. Moltres, Madkatan (IL) and Elbananox (IL) have a custom bar, and fire, grass, ghost, ice and electric bosses use an elemental bar with the boss name on the plate. Set
customBossBarstofalseto go back to the normal bar. (Forge and NeoForge; on Fabric the normal bar is used.)Arenas are protected by default. Nobody breaks a CobbleBosses arena with hands, explosions, block-breaking mobs or pistons. Config:
arenaProtection.enabledandarenaProtection.creativeBypass. On Fabric only hand-breaking is covered by the mod.
Fixes and polish
- Mega stones and Z-crystals no longer drop on defeat or end up on the ground. The held item is taken off the boss when it faints and again while it is defeated, and special items left on the ground next to it are removed.
- The boss bar no longer stays on screen after a boss is defeated.
- Defeat happens as soon as the boss faints, so the achievement, particles and rewards run alongside the faint animation.
- Wait messages are translated. The generated config comment is now in English.
For server owners
rewards.randomCommandRewards: see above.rewards.commandsoptions: see above.rewards.blockKeyItemRewards(defaultfalse): whentrue, no boss gives special items, equipped or listed. They are recognised byrewards.keyItemFilters(by default themega_showdown,megamonsandmegamons_plusnamespaces; full ids work).rewards.stripHeldItemOnDefeatandrewards.removeKeyItemsFromGround(both defaulttrue): keep the held item off a defeated boss, and remove special items dropped next to it (the second one needsblockKeyItemRewards). Turn them off if you want the old behaviour.rewards.refillLootChests(defaulttrue): arena loot chests are refilled each time the boss respawns.- Every special item that is blocked or delivered is logged in
latest.logwith the linekey item ....
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