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Cobblemon: Cobble Bosses

Fight against Cobblemon Bosses! Use swords, bows, any kind of weapon, or even your cobblemon using "Cobble Strike" mod
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cobblebosses-fabric-0.26.0.jar

File namecobblebosses-fabric-0.26.0.jar
Uploader
kopperlabkopperlab
Uploaded
Nov 7, 2026
Downloads
134
Size
8.0 MB
Mod Loaders
Fabric
File ID
9501333
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-cobble-bosses-1776807:9501333"

Learn more about Curse Maven

What's new

Cobble Bosses 0.33.0 (Forge 1.20.1) · 0.26.0 (NeoForge and Fabric 1.21.1)

Please report anything odd on our Discord.

New

  • Command rewards split by damage. In rewards.commands, an entry can now have total, split_by_damage, min_damage_share and min_share_floor, and use {amount} in the command. The total is shared among the rewarded players by how much damage each did, with the leftover going to whoever did the most. min_share_floor (for example 0.2) guarantees everyone at least that share. Example: {"command": "cobbledollars give {player} {amount}", "total": 100000, "split_by_damage": true, "min_share_floor": 0.2}.

  • Weighted random extra reward. On top of the guaranteed commands, every rewarded player rolls on their own and gets random extra rewards from a pool. Set it in rewards.randomCommandRewards of the server config (or rewards.random_command_rewards in a boss JSON, which is added to the global one): {"enabled": true, "rolls": 1, "rewards": [{"command": "give {player} minecraft:diamond 5", "weight": 60}, {"command": "give {player} minecraft:nether_star 1", "weight": 10, "challenger_only": true}]}. rolls (1 to 10) is how many times each player rolls, weight is the relative chance, and challenger_only limits an entry to the player who won the battle. Works with loot chests off (rewards.refillLootChests: false).

  • Readable spawner state. data get block <x> <y> <z> rt.state shows free, alive, cooldown, ready or finished, and rt.ready_at the world time (in ticks) when the cooldown ends. Handy for datapacks and scoreboards.

  • Boss bars with their own art. Moltres, Madkatan (IL) and Elbananox (IL) have a custom bar, and fire, grass, ghost, ice and electric bosses use an elemental bar with the boss name on the plate. Set customBossBars to false to go back to the normal bar. (Forge and NeoForge; on Fabric the normal bar is used.)

  • Arenas are protected by default. Nobody breaks a CobbleBosses arena with hands, explosions, block-breaking mobs or pistons. Config: arenaProtection.enabled and arenaProtection.creativeBypass. On Fabric only hand-breaking is covered by the mod.

Fixes and polish

  • Mega stones and Z-crystals no longer drop on defeat or end up on the ground. The held item is taken off the boss when it faints and again while it is defeated, and special items left on the ground next to it are removed.
  • The boss bar no longer stays on screen after a boss is defeated.
  • Defeat happens as soon as the boss faints, so the achievement, particles and rewards run alongside the faint animation.
  • Wait messages are translated. The generated config comment is now in English.

For server owners

  • rewards.randomCommandRewards: see above. rewards.commands options: see above.
  • rewards.blockKeyItemRewards (default false): when true, no boss gives special items, equipped or listed. They are recognised by rewards.keyItemFilters (by default the mega_showdown, megamons and megamons_plus namespaces; full ids work).
  • rewards.stripHeldItemOnDefeat and rewards.removeKeyItemsFromGround (both default true): keep the held item off a defeated boss, and remove special items dropped next to it (the second one needs blockKeyItemRewards). Turn them off if you want the old behaviour.
  • rewards.refillLootChests (default true): arena loot chests are refilled each time the boss respawns.
  • Every special item that is blocked or delivered is logged in latest.log with the line key item ....

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