promotional bannermobile promotional banner

Cobblemon: Cobble Bosses

Fight against Cobblemon Bosses! Use swords, bows, any kind of weapon, or even your cobblemon using "Cobble Strike" mod
Back to Files

cobblebosses-fabric-0.22.0.jar

File namecobblebosses-fabric-0.22.0.jar
Uploader
kopperlabkopperlab
Uploaded
Nov 6, 2026
Downloads
53
Size
7.0 MB
Mod Loaders
Fabric
File ID
9467747
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-cobble-bosses-1776807:9467747"

Learn more about Curse Maven

What's new

Cobble Bosses 0.28.0 (Forge 1.20.1) · 0.22.0 (NeoForge and Fabric 1.21.1)

 Please report anything odd on our Discord.

Mewtwo's lab

  • The clones now come out of real cells. The six clone gates are cells set into the stadium stands at field level, big enough for large Pokémon (7 wide, 9 tall, 10 deep), with an iron grate in front, a light and a ramp up from the lab tunnels.
  • You see the clones form before they are released. When the alarm sounds (now 3 seconds) each clone appears still and invulnerable behind its grate, facing the field, and walks out when it opens. A clone bigger than its cell shrinks until it fits.
  • A Pokémon taken by the Clone Ball no longer shows up in any tube. It disappears when Mewtwo takes it and comes back with its clone. The tubes of the lab stay as decoration.

Fixes and polish

  • Garchomp stays in its colosseum. It runs in circles around the arena centre, also in combat, climbs the one-block steps smoothly without jumping, and its charge, zigzag and dive no longer take it out of the arena.
  • Garchomp in flight is no longer upright in the air. It always uses the normal flight pose, body horizontal.
  • Crobat no longer hangs stuck inside a wall. Its arena has six new alcoves in the inner wall, and it only hangs where its whole body fits.
  • No more one-block trench around arenas, and no more gap between the stairs, the entrance platform and the combat floor. Already generated arenas do not change: you see it in new chunks, with /place, or in /cobblebosses lab.
  • Arenas sit less sunken on slopes: the combat floor settles at the high part of the terrain instead of the median.
  • The boss spawner block now has a design (a dark metal cage with a glowing Poké Ball core) instead of being invisible. Still unbreakable and walk-through; in generated arenas it sits under the floor.
  • Fixed a client crash when receiving certain boss hits (seen with Mega MadKat): the electric hit cast paralysis on the player, a particle that only works on a Pokémon.

For server owners

  • Command rewards: rewards.commands in config/cobblebosses.json runs server commands once per rewarded player when any boss is defeated. Each entry can be text or {"command", "chance", "challenger_only"}. Placeholders: {player}, {uuid}, {boss}, {species}, {x}, {y}, {z}, {dimension}. A boss can bring its own commands, or skip the global ones with rewards.skip_global_commands.
  • Bosses hit harder against armor: new armorPiercing (0 to 1, 0.5 by default) is the share of armor protection their attacks ignore. With 0 the old behavior returns. bossAttackDamageMultiplier (1.0 by default) scales the damage bosses deal to players.
  • Respawn time: every boss block keeps its own (72000 ticks, one game hour by default). The new spawner.respawnTicksOverride forces one value on all blocks and structure bosses when it is 0 or more (-1 keeps each block's own).
  • /cobblebosses hang pose|spot|off (admins) hangs the nearest boss where it stands, sends it to the alcove it would choose, or releases it.

This mod has no additional files