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Cobblemon Champions Training

Retires EVs for Pokemon Champions stat points, trained in Cobblemon summary screen and paid for with your own experience.
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Cobblemon Champions Training 1.0.0 (Fabric)

File namecobblemon-champions-training-fabric-1.0.0.jar
Uploader
shieroshiero
Uploaded
Sep 17, 2026
Downloads
22
Size
266.2 KB
Mod Loaders
Fabric
File ID
8903832
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-champions-training-1676756:8903832"

Learn more about Curse Maven

What's new

The first release. Effort values step aside for stat points, trained from Cobblemon's own summary screen and paid for by you. 🏆

Stat points

  • A perfect Pokémon trains with stat points instead of EVs. Once a Pokémon is 31 in every IV, whether it was bred, caught, hatched or brought there with Bottle Caps, its effort values turn into stat points and it stops earning new ones. Below that, it is plain Cobblemon.
  • The Champions numbers: up to 32 points in a stat and 66 in total, each point worth +1 to the stat at any level.
  • Spend them on the summary's stats page. Adjust with , + and ++ (as much as the stat can still take), or Reset, and press Save once to buy the lot.
    • The price is shown in experience, in red with the reason when you cannot pay.
    • Saving plays a chime and greys the button until you change something.
  • The page sits on a clean black panel, with a bar for each stat and buttons that light up under the cursor, and the stats on the summary follow your points.

Nature, ability and moves

  • Change the nature and ability right on the info page. A ▼ marks the rows you can change.
    • Pick a nature by the stat to raise and the stat to lower.
    • The ability list says what each ability does, and hidden abilities are for sale at a higher price.
  • Every move the Pokémon can learn is on hand, egg moves included, from Cobblemon's own move screen. Switching is free by default.

Saved builds

  • Keep four builds per Pokémon: stat points, nature, ability and moves.
    • Load buys a whole build at once, and its price is shown first.
    • Store saves the Pokémon as it is into an empty slot.
    • Delete clears a slot. Load and Delete both ask Sure? first.
  • Click a build's name to rename it. Hover a build to see everything in it, with the nature's effect and moves in their type colours.

Your server, your rules

  • Training is paid in experience by default, and a server can bill in CobbleDollars instead. Without CobbleDollars installed, everything is paid in experience, and a price of zero makes that step free.
  • Everything can be switched and tuned in game, from the config screen or with /champions config for operators:
    • the stat-point system itself;
    • whether Bottle Caps unlock training;
    • where natures, abilities and moves come from;
    • every price.

Requirements

  • Minecraft 1.21.1, Fabric or NeoForge, and Cobblemon 1.8.
  • Cobblemon: PlayerXP is recommended, since it pays you experience for the battles you win.

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