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Cobblemon Cards

Collect, trade, grade, and display Pokémon trading cards with stunning 3D holographic shaders in Cobblemon!
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cobblemon-cards-fabric-1.0.3.jar

File namecobblemon-cards-fabric-1.0.3.jar
Uploader
HowliteHowlite
Uploaded
Jul 12, 2026
Downloads
639
Size
46.9 MB
Mod Loaders
Fabric
File ID
8419958
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-cards-1565166:8419958"

Learn more about Curse Maven

What's new

# 📝 Changelog: v1.0.3

> 🚨 **IMPORTANT UPDATE NOTICE: MIGRATION TO ACCESSORIES API** 🚨
> We have officially transitioned from **Trinkets** to the **Accessories** API! 
> ⚠️ **BEFORE UPDATING:** It is highly recommended to **unequip your binders** from your current Trinket slots and **make a backup of your world/server** to prevent any potential data loss.

## ✨ New Features & Content
* **Workshop Support:** Added **Gigantamax (G-Max)** and **Regional forms** to the Workshop.

## 🐛 Bug Fixes
* **Mining Speed Bonus Fix:** Fixed an issue where the card mining speed bonus was not working. The attribute operation was changed from `ADD_MULTIPLIED_BASE` (which resulted in `0 * modifier = 0`) to `ADD_VALUE` so the bonus properly applies over the vanilla base value (0) of the `MINING_EFFICIENCY` attribute.
* **"B" Hotkey Crash Resolution (`IndexOutOfBoundsException`):** Fixed a critical client-side crash when opening the binder via the hotkey. Added a unified fallback method `BinderMenu.findActiveBinder(Player)` to ensure that the client and server always open the same active binder following a strict priority order (`Accessories` ➔ `Main Hand` ➔ `Off-hand` ➔ `Inventory`). This resolves the slot count desynchronization (e.g., 48 vs 120) that caused the client to crash.
* **Card Reading & Vanilla Limits:** Fixed the system that reads cards inside binders (used for calculating drop chances and spawn modifiers).
    * Cards are now stored and read via the custom `BINDER_CONTENTS` component, successfully **bypassing the vanilla 256-item limit**.
    * *Backwards Compatibility:* Implemented a fallback to the old `CONTAINER` component to ensure existing saves continue to work seamlessly.
    * Added explicit verbose logging to the server console during card drop chance calculations to facilitate testing phases.

## 🔄 Technical & API Changes
* **Fabric Migration to Accessories API:**
    * Completely removed deprecated dependencies on *Trinkets* (`dev.emi:trinkets`) and *Cardinal Components* in favor of the unified **accessories-fabric** dependency via the Wisp Forest Maven.
    * The equipment management code (`FabricPlatformHelper.java`) has been entirely rewritten to interact with `AccessoriesCapability` instead of `TrinketsApi`, making the Fabric implementation identical to the NeoForge logic.
    * Replaced binder and master album registration with `AccessoriesAPI.registerAccessory` instead of `TrinketsApi.registerTrinket` in `FabricCobblemonCards.java`.
    * Replaced the `Trinket` interface with `Accessory` in `FabricBinderItem.java` and `FabricMasterAlbumItem.java`. Updated calculation logic to use `getDynamicModifiers` with `AccessoryAttributeBuilder`.
* **"Belt" Equipment Slot on Fabric:**
    * Created the accessory tag file in the common module (`common/…/data/accessories/tags/item/belt.json`) so Fabric knows binders belong in the `belt` slot.
    * Removed this file from the NeoForge module (as it is now inherited from the common module) to prevent duplicate file Gradle errors during the build.