promotional bannermobile promotional banner

Cobblemon Ballworks

Brings the old pokeball crafting mechanic from Pixelmon to Cobblemon

Cobblemon Ballworks

Poké Balls aren't instant crafts anymore.

Cobblemon Ballworks rebuilds the Poké Ball crafting experience into a proper parts-based manufacturing chain. Shape lids and bases from blanks, assemble them into finished balls, and scale your production from manual hammering all the way to full industrial automation.


Built For

  • Minecraft 1.20.1
  • Forge 47.2.8+
  • Kotlin (Kotlin for Forge required)
  • Cobblemon 1.4.0+

What It Does

Every Cobblemon Poké Ball now has a real production pipeline:

  1. Create blanks Smash apricorns and metals into lid and base blanks in a crafting table.

  2. Form the parts Turn blanks into finished lids and bases using one of several methods:

    • Ball Anvil (manual hammering, 3 hits per part)
    • Mekanism Crusher / Crushing Factory
    • Create Mechanical Press (Depot or belt)
    • Mekanism: More Machine Stamper (requires a mold)
  3. Assemble the ball Combine:

    • lid + base + button + core material → into a finished Cobblemon Poké Ball

All 31 Cobblemon ball types are fully supported, each with its own complete crafting chain.


The Ball Anvil

A fully interactive workstation:

  • Place it facing any direction
  • Insert a blank with right-click
  • Use a hammer to shape it (3 hits per part)
  • See real-time progress rendered on the anvil
  • Retrieve finished or partial workpieces

Features:

  • Block entity with stored item + progress tracking
  • Actionbar feedback (Hammering… N/3)
  • Safe item drops when broken
  • Works in both survival and creative

Hammer System

18 different hammer tiers:

Primary Progression

  • Wood → Stone → Iron → Gold → Diamond

Side Materials (Iron-tier durability)

  • Aluminium, Amethyst, Ruby, Sapphire

Evolution Stone Variants

  • Dawn, Dusk, Fire, Leaf, Moon, Sun, Thunder, Water

All hammers:

  • Craft using standard hammer shape
  • Differ only by durability
  • Work in both the anvil and crafting recipes

Automation Paths

Cobblemon Ballworks is designed for modpacks and scales with your tech stack.

All integrations are optional and data-driven.


Mekanism (Crusher / Factory)

  • 32 crushing recipes
  • Every blank → its formed part (1:1)

Create (Mechanical Press)

  • 32 pressing recipes
  • ~15 second processing time per part
  • Works on belts or depots

Mekanism: More Machine (Stamping Factory)

Industrial automation path:

  • Create a Ball Mold using Tinkers’ Construct
  • Insert mold + blank into Stamper
  • Output: finished lid/base
  • Mold remains in the machine

Tinkers’ Construct

  • Casting table recipe:
    • Any formed part + molten steel → Ball Mold
  • Mold is reusable and used for stamping

Art & Assets

  • All textures are custom 16×16 assets
  • Clean custom anvil model built for 1.20.1
  • Consistent visual progression:
    • blank → formed part → final ball

Requirements

Required

  • Minecraft 1.20.1
  • Forge 47.2.8+
  • Kotlin for Forge 4.10.0+
  • Cobblemon 1.4.0+

Optional Integrations

  • Mekanism 10.4.x
  • Mekanism: More Machine
  • Create 0.5.1.f
  • Tinkers’ Construct 3.11.x
  • Mantle

JEI is optional but highly recommended.


Compatibility Notes

  • All crafting paths are additive
  • Cobblemon’s default recipes remain intact
  • You can disable vanilla recipes using datapacks or CraftTweaker if desired

Roadmap

  • Create Sequenced Assembly (multi-step pressing)
  • Improved on-anvil visual progression models
  • Additional Mekanism processing paths
  • JEI integration for hammering workflows

Development Notes

Cobblemon Ballworks was developed with assistance from AI tools for code generation, iteration, and debugging.

All gameplay systems, balancing, and final implementation were designed and reviewed by the developer.


License

MIT License


Built for players and modpacks that want Poké Ball crafting to feel like a real process.

The Cobblemon Ballworks Team

profile avatar
  • 1
    Projects
  • 61
    Downloads