promotional bannermobile promotional banner

Cobblemon Info for REI / EMI / JEI

Adds a fully in-game, datapack-driven info panel for Cobblemon that shows exactly how Pokémon spawn and evolve, directly inside REI / EMI / JEI. No wikis. No outdated guides. Everything pulls live from the pack’s actual spawn + evolution data.
Back to Files

[NeoForge] v2.29.0

File namecobbledex-rei-emi-jei-neoforge-2.29.0.jar
Uploader
AkkirukAkkiruk
Uploaded
Oct 6, 2026
Downloads
5.4K
Size
5.2 MB
Mod Loaders
NeoForge
File ID
9081945
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobbledex-rei-emi-jei-1458447:9081945"

Learn more about Curse Maven

What's new

EMI and JEI+EMI support pass: tooltips, duplicate entries, favorites, and a round of reliability fixes for EMI.

Fixed

  • Pokémon had no tooltip in EMI. Hovering a Pokémon in the EMI item list or in a recipe page showed nothing at all. They now show the same species tooltip as in JEI and REI, including the mod or datapack that added them.
  • Every Pokémon appeared twice when JEI and EMI were installed together. One copy had the recipe tabs but no tooltip, the other had a tooltip but no recipes. With EMI installed, the dex now lives only in EMI, so there is a single entry per Pokémon (TooManyRecipeViewers setups were affected the same way).
  • Hovering a cell in the move-learners and item-droppers grids showed the generic species tooltip in EMI instead of the per-cell info ("learns via Legacy TM", "drops 12%"). The per-cell tooltip is now shown.
  • Pokémon and moves couldn't be favorited or bookmarked in EMI, and didn't show in EMI's lookup history. They can now. (Favorites previously made on the duplicate JEI-sourced entry can't carry over, since that entry no longer exists.)
  • Clicking an evolved or regional form's icon inside a recipe in EMI found no recipes. Pressing R or U on those icons now opens their pages.
  • In EMI without JEI, pressing U on a TM disc listed the Pokémon for every TM instead of just that move. Each disc is now its own entry.
  • EMI could come up with missing or empty CobbleDex pages after joining a world. EMI builds the dex on its own background thread while the game was measuring pages on the main thread, and both used the same unprotected cache - when they overlapped, the build could fail and EMI would show no CobbleDex recipes until the next reload. Each page set is now built once and shared safely.
  • EMI could keep showing out-of-date recipes after the dex data changed during a rebuild (for example when a server sync finished mid-load) - it was marked up to date even though it had been built from the older data, so it never refreshed until you relogged. It now refreshes.
  • Tall pages got cut off at the bottom in EMI after the window or GUI scale was made smaller. EMI splits long pages to fit your window when it loads, so shrinking afterwards left pages the screen couldn't show. EMI now re-registers once the new size settles, and only when a page would really be cut off.
  • EMI drew an extra slot frame and hover highlight around Pokémon icons on pages where REI shows them bare. EMI now follows the same slot settings as REI.
  • Add-on Pokémon didn't show up under their mod in EMI's mod filter (searching @modname found nothing, because every Pokémon was filed under Cobblemon). They are now filed under the mod or datapack that added them, as in JEI.

Changed

  • With EMI installed, the JEI side of the mod now stays idle instead of building recipes EMI discards, which trims load time on large modpacks.
  • Joining a world with EMI no longer does a hidden build-everything pass on the game thread. The idle pre-measuring of every category only serves REI and JEI, but it ran for everyone and could stall the game for about a second while EMI built the same pages. It now only runs when REI or JEI is installed, and never waits on a page another thread is already building.

This mod has no additional files