cobbleaction-v6.jar
Curse Maven Snippet
What's new
Fixed
- Parting Shot: it didn’t work, because the move data had no stat drops, so it was treated as a self-buff. It now lowers the target’s Attack and Sp. Atk by 1 stage and switches the user out.
- Final Gambit: the user stayed alive when the target was KO’d by the move. Now the user faints too.
- Trapping moves: they didn’t stop switching, because trapping wasn’t implemented at all. The target is now trapped for about 8 seconds and can’t switch out. Ghost types can still escape.
- Brecher’s Hyperspace Rifts raids: the boss went down but the raid never counted, and the boss bar and cheers stayed on screen. Damage now goes to the raid’s shared health, and the raid completes when it hits zero. Losing every Pokémon or fleeing ends the raid as a defeat or a flee.
- Magnet Rise: it now respects Gravity, so a grounded Pokémon can be hit by Ground moves again.
Added
- Trapping effect on Bind, Wrap, Fire Spin, Whirlpool, Sand Tomb, Clamp, Infestation, Snap Trap, Thunder Cage, Magma Storm, Anchor Shot, Spirit Shackle, Thousand Waves, Jaw Lock, Mean Look, Block, Spider Web and Octolock. A “can’t switch out anymore” message shows when the target gets trapped
- Smack Down: it now grounds the target, removing Magnet Rise and flight for a while, so Ground moves can hit it.
- Brecher integration: a new optional bridge that does nothing if the Brecher mod isn’t installed.
- More natural opponent AI: it now varies how far it strafes, pauses, steps forward and back, and changes speed, with smooth acceleration instead of straight side-to-side movement. and more
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