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Cobblemon: Cobble Instincts!

Pokemon that truly feel alive - Natural behaviors for a richer Cobblemon experience.
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Cobble Instincts 0.1.3 (NeoForge 1.21.1)

File namecobbleinstincts-neoforge-0.1.3.jar
Uploader
kopperlabkopperlab
Uploaded
Oct 16, 2026
Downloads
252
Size
528.4 KB
Mod Loaders
NeoForge
File ID
9208719
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobble-instincts-1727399:9208719"

Learn more about Curse Maven

What's new

0.1.3 (Minecraft 1.21.1)

EN

New instincts

  • Litwick lures you: it backs away when you get close, waits when you fall behind, and can dodge your Poké Balls.
  • Psyduck: hit it three times and its headache explodes into a purple psychic burst that knocks back, levitates and dizzies nearby players.
  • Torkoal blinds melee attackers with black smoke. Camerupt near lava or magma throws burning magma blocks. Poison types can poison or stun melee attackers.
  • Magnemite, Magneton, Magnezone pull nearby iron items into orbit.
  • Hot Fire types (Magcargo, Torkoal, Camerupt, Magmar, Heatran…) instantly smelt raw ore dropped next to them, or the stack in your hand if you crouch beside them.
  • Your Ice types in the Nether stay close to you and return to their Poké Ball if hit or burned.
  • Drowzee & Hypno eat your dreams while you sleep (never below half a heart). Hypno sings you to sleep next to a bed.
  • Pitfall traps: Trapinch, Sandile, Hippopotas, Drilbur, Larvitar and friends leave hidden pits behind them when they flee.
  • Spewpa, Swadloon, Burmy and Pineco now hang from leaves and spawn in groups, and birds of prey hunt them.

Improvements

  • Packs react in a chain, follow their leader, give up chases that go nowhere (no more frozen packs), and respond when a player's Pokémon attacks one of them.
  • Swarms fly with real collisions (no more flying through walls), move more naturally, get bored, ignore crouching players, and Beedrill attack if you linger inside the swarm.
  • Hanging from Drifloon shows an arm pose with playerAnimator installed.
  • Diglett and Dugtrio surface within 20 seconds.
  • behaviors.json is regenerated (the old one is kept as a .bak).

ES

Instintos nuevos

  • Litwick te atrae: se aleja si te acercas, te espera si te quedas atrás y esquiva tus Poké Balls.
  • Psyduck: al tercer golpe le revienta la cabeza en un estallido psíquico que empuja, levanta y marea a los jugadores cercanos.
  • Torkoal ciega con humo a quien le pega de cerca. Camerupt, junto a lava o magma, lanza bloques de magma ardiente. Los tipo veneno pueden envenenar o aturdir a quien les pega cuerpo a cuerpo.
  • Magnemite, Magneton y Magnezone atraen los objetos de hierro cercanos.
  • Los tipo fuego calientes (Magcargo, Torkoal, Camerupt, Magmar, Heatran…) funden al instante el mineral crudo que tires cerca, o el de tu mano si te agachas a su lado.
  • Tus tipo hielo en el Nether van pegados a ti y vuelven a su Poké Ball si los golpean o se queman.
  • Drowzee e Hypno se comen tus sueños mientras duermes (nunca bajas de medio corazón). Hypno te duerme junto a una cama.
  • Trampas de foso: Trapinch, Sandile, Hippopotas, Drilbur, Larvitar y compañía dejan fosos escondidos al huir.
  • Spewpa, Swadloon, Burmy y Pineco cuelgan de las hojas, aparecen en grupo y las aves rapaces los cazan.

Mejoras

  • Las jaurías reaccionan en cadena, siguen a su líder, abandonan persecuciones inútiles (ya no se quedan congeladas) y responden si un Pokémon de jugador ataca a uno.
  • Los enjambres vuelan con colisiones reales (ya no atraviesan paredes), se mueven con más naturalidad, se aburren, ignoran a quien va agachado y los Beedrill atacan si te quedas dentro.
  • Colgado de Drifloon se ve el brazo estirado si tienes playerAnimator.
  • Diglett y Dugtrio salen del túnel en 20 segundos como mucho.
  • behaviors.json se regenera (el anterior queda como .bak).

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