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Clythez's Tech Mod

a simple tech mod with tech stuff
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Clythez's Tech Mod 1.16.5 v1.4.0

File nameClythez's Tech Mod 1.16.5 Forge v1.4.0.jar
Uploader
ClythezXClythezX
Uploaded
Apr 8, 2022
Downloads
411
Size
5.6 MB
Mod Loaders
File ID
3740002
Type
R
Release
Supported game versions
  • 1.16.5

What's new

  • added clyote and exanite energy linkers, allowing you to charge your equipment anywhere, refer to the guidebook for further details
  • refer to the guidebook for further details
  • they also come with their own advancement
  • fixed an error where the exanite axe has the same name as the exanite pickaxe
  • forgot to make the display of the clyote rifle the same as the other gears
  • changed the energy indicator of the rifles from showing  the energy when you shoot to whenever you are crouching
  • fixed an error where the block breaking particles have a missing texture, that should be fixed now...
  • fixed an error where literally all the machines will get energy from a transferer and if its less than 100, turn it into 100 energy...
  • in elaboration, if an generator has made ten energy, the transferer will take that ten energy from the generator, and turn it to 100 energy
  • crop fabricators now scan for items under the tag "forge:crops" instead of looking for specific items in a list (hopefully improves inter-mod compatibility)
  • reduced the accelerated siever energy extraction rate from 150 to 100 energy to make consistent with the rest of the exanite-level machinery
  • added a gear charger
  • find it in the clyote guidebook > machines + generators > machines n' stuff page  > gear charger
  • energy operated gears now charge from the gear charger instead of the energy transferers
  • added energy cannons which are projectile weapons that deal damage based on how long you're charging them for
  • clyote cannon damage increase: dmg = 2 + (ChargeTime/25)
  • clyote energy drain: energy = CurrentEnergy - (10 + (ChargeTime/5))
  • exanite cannon damage: dmg = 3 + (ChargeTime/25) + (ChargeTime/50)
    • exanite energy drain: energy = CurrentEnergy - (10 + (ChargeTime/5))
  • they have the ability to combo shoot up to 3 times before needing to cool down
  • further nerfed the exanite and clyote rifles in order to make way for the energy cannons
  • tweaked some textures
  • buffed revitalizers
  • fixed an error with the enhanced revitalizer's 2nd page not being able to head back to the 1st page
  • added a biomatter generator, which takes crops and their drops, and other organic matter and converts them to 20 energy
  • they convert items under the tag: "clytheztechmod:biomattergeneratoreligible" and "forge:crops"
  • the recycler now creates the same amount of energy for items under the same tag
    • e.g. wheat seeds creates 20 energy for both biomatter and recycler, but dirt creates 75 for recycler and isn't accepted into the biomatter generator
  • moved the revitalizer from clythez tech mod: machines tab to clythez tech mod: equipment because it seems much more fitting
  • fixed an error where the gemstone siever's second guidebook page's "back" button wont lead you back to its first page
  • added an exanite burner, which is like the normal burner, but twice as effective
  • the clyote stellar, lunar panels, and exanite light panels now have an energy storage
  • they used to not have an energy storage and just sent energy to a block directly under them
  • fixed an error where batteries can store items like chests when used with hoppers
  • re-written the exanite battery guidebook to be more understandable and less like gibberish
  • did a minor tweak to the burner's code to hopefully stop the duplication glitch
  • it didn't completely fixed the glitch, but its now less prominent
    • unfortunately, item deletion glitches are now more present
  • added an exanite biomatter generator
  • twice as effective than its clyote counterpart, same details
  • fixed an error where the Roseium tool's properties weren't configured properly
  • fixed an error where the Exanite tool's properties weren't configured properly
  • fixed an error where the Exanite Alloy Hoe and Shovel's name was "Exanite Alloy Pickaxe"
  • fixed an error where the gear page wont lead back to its previous page.
  • fixed an error where the exanite rifle wont get energy from a gear charger

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