File Details
Clythez's Tech Mod 1.16.5 Forge v1.3.2
- R
- Oct 27, 2021
- 4.59 MB
- 82
- 1.16.5
- Forge
File Name
Clythez's Tech Mod 1.16.5 Forge v1.3.2.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
- added tags for blocks and items for better inter-mod compatibility (I hope)
- I would like to mention which items are in those tags but that will take too long
- made custom models for a lot of the blocks
- I wont update the recipe images for the guidebooks because that is tedious and I am lazy
- the only ones I updated are the ones which its recipes got changed
- made custom models for the items
- changed the recipe of the alloyer to be mainly out of stone instead of iron
- changed the recipe of the grinder to be a tiny bit more expensive
- changed the texture of the clyote stellar and lunar panels, and the exanite light panel's bottom and side
- fixed the probem with the item textures of the stellar, lunar and light panels, they will now show up as block items and noot item items...
- removed some redundant models and textures
- did a tiny thing with the burner and recycler's code in order to hopefully fix the bug where the fuel randomly disappears and duplicates on occassion
- it did not work, but the bug is now less severe
- doubled the amount of time it takes for the gemstone siever to sieve for diamonds + emeralds
- made the energy indicator of the rifles, energized blades and revitalizer only show up upon using the item
- fixed a bug where the rifles can fire, regardless of the amount of ammo
- they now require the appropriate ammo and energy to operate
- revamped the sound effect for the rifles
- buffed the energy output of the recycler from 50 to 75
- apparently I forgot to rename the exanite battery, so I did that...
- updated the GUI of some blocks, and by that, I just simply added an arow...
- renamed some of the advancements
- added some achievements
- added custom backgrounds to the exanite and clyote advancement tree
- the energized rifles now uses the bow animation, this will make it look like you're actually aiming the rifle (from a third person + second person view) (charging the rifle does not increase its damage)
- holding shift while having a rifle in your main hand will reduce your FOV in order to simulate aiming
- and by "reduce your FOV" I mean there is slowness due to MCreator's limitations...
- you will now be given the recipe for the guidebooks on the vanilla recipe book