promotional bannermobile promotional banner

Clythez's Tech Mod

a simple tech mod with tech stuff
Back to Files

Clythez's Tech Mod 1.16.5 Forge v1.3.2

File nameClythez's Tech Mod 1.16.5 Forge v1.3.2.jar
Uploader
ClythezXClythezX
Uploaded
Oct 27, 2021
Downloads
91
Size
4.6 MB
Mod Loaders
Forge
File ID
3506103
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:clythezs-tech-mod-521682:3506103")

Learn more about Curse Maven

What's new

- added tags for blocks and items for better inter-mod compatibility (I hope)

     - I would like to mention which items are in those tags but that will take too long

- made custom models for a lot of the blocks

     - I wont update the recipe images for the guidebooks because that is tedious and I am lazy

          - the only ones I updated are the ones which its recipes got changed

- made custom models for the items

- changed the recipe of the alloyer to be mainly out of stone instead of iron

- changed the recipe of the grinder to be a tiny bit more expensive

- changed the texture of the clyote stellar and lunar panels, and the exanite light panel's bottom and side

- fixed the probem with the item textures of the stellar, lunar and light panels, they will now show up as block items and noot item items...

- removed some redundant models and textures

- did a tiny thing with the burner and recycler's code in order to hopefully fix the bug where the fuel randomly disappears and duplicates on occassion

     - it did not work, but the bug is now less severe

- doubled the amount of time it takes for the gemstone siever to sieve for diamonds + emeralds

- made the energy indicator of the rifles, energized blades and revitalizer only show up upon using the item

- fixed a bug where the rifles can fire, regardless of the amount of ammo

     - they now require the appropriate ammo and energy to operate

- revamped the sound effect for the rifles

- buffed the energy output of the recycler from 50 to 75

- apparently I forgot to rename the exanite battery, so I did that...

- updated the GUI of some blocks, and by that, I just simply added an arow...

- renamed some of the advancements

- added some achievements

- added custom backgrounds to the exanite and clyote advancement tree

- the energized rifles now uses the bow animation, this will make it look like you're actually aiming the rifle (from a third person + second person view) (charging the rifle does not increase its damage)

- holding shift while having a rifle in your main hand will reduce your FOV in order to simulate aiming

     - and by "reduce your FOV" I mean there is slowness due to MCreator's limitations...

- you will now be given the recipe for the guidebooks on the vanilla recipe book

This mod has no additional files