Clythez's Tech Mod

a simple tech mod with tech stuff

File Details

Clythez's Tech Mod 1.16.5 Forge v1.3.2

  • R
  • Oct 27, 2021
  • 4.59 MB
  • 82
  • 1.16.5
  • Forge

File Name

Clythez's Tech Mod 1.16.5 Forge v1.3.2.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:clythezs-tech-mod-521682:3506103")
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- added tags for blocks and items for better inter-mod compatibility (I hope)

     - I would like to mention which items are in those tags but that will take too long

- made custom models for a lot of the blocks

     - I wont update the recipe images for the guidebooks because that is tedious and I am lazy

          - the only ones I updated are the ones which its recipes got changed

- made custom models for the items

- changed the recipe of the alloyer to be mainly out of stone instead of iron

- changed the recipe of the grinder to be a tiny bit more expensive

- changed the texture of the clyote stellar and lunar panels, and the exanite light panel's bottom and side

- fixed the probem with the item textures of the stellar, lunar and light panels, they will now show up as block items and noot item items...

- removed some redundant models and textures

- did a tiny thing with the burner and recycler's code in order to hopefully fix the bug where the fuel randomly disappears and duplicates on occassion

     - it did not work, but the bug is now less severe

- doubled the amount of time it takes for the gemstone siever to sieve for diamonds + emeralds

- made the energy indicator of the rifles, energized blades and revitalizer only show up upon using the item

- fixed a bug where the rifles can fire, regardless of the amount of ammo

     - they now require the appropriate ammo and energy to operate

- revamped the sound effect for the rifles

- buffed the energy output of the recycler from 50 to 75

- apparently I forgot to rename the exanite battery, so I did that...

- updated the GUI of some blocks, and by that, I just simply added an arow...

- renamed some of the advancements

- added some achievements

- added custom backgrounds to the exanite and clyote advancement tree

- the energized rifles now uses the bow animation, this will make it look like you're actually aiming the rifle (from a third person + second person view) (charging the rifle does not increase its damage)

- holding shift while having a rifle in your main hand will reduce your FOV in order to simulate aiming

     - and by "reduce your FOV" I mean there is slowness due to MCreator's limitations...

- you will now be given the recipe for the guidebooks on the vanilla recipe book