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Clover Craft: Grimoires & Devils

This is a mod which you can play the amazing experience of magic in the world of Clover Craft. Acquire your grimoire and start your journey as a magic night.
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clover-craft-1.0.0.jar

File nameclover-craft-1.0.0.jar
Uploader
gamerboi9968gamerboi9968
Uploaded
Oct 31, 2026
Downloads
30
Size
2.8 MB
Mod Loaders
ForgeFabricNeoForge
File ID
9386534
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:clover-craft-grimoires-devils-1765671:9386534"

Fabric

modImplementation "curse.maven:clover-craft-grimoires-devils-1765671:9386534"

NeoForge

implementation "curse.maven:clover-craft-grimoires-devils-1765671:9386534"

Learn more about Curse Maven

What's new

 Mana Zones

  • Mana Zone is a real place now. It lays a 24-block square of glowing rune tiles on the ground where you open it. The tiles follow the terrain and have rolling waves of light, a burning rim, corner pillars and rising mana.
  • The blessing (stronger, cheaper spells and faster mana) only works while you stand inside, and it blesses allies inside too.
  • Spell burnout: cast the same quick spell (2s cooldown or less) five times in a row and it burns out for 8 seconds. Switching spells or waiting 3 seconds resets the count.
  • Natural health regen from food is a little slower (75% of vanilla). Healing from spells, potions and items is unchanged.

Signature Mana Zones. Seven magics open their own zone, which stays where you cast it and still gives the normal blessing:

  • Dark, Black Moon: a dome of swirling darkness under an eclipsed black moon. Any shot that touches it dissolves.
  • Flame, Calidus Brachium: a sea of magic fire inside a wall of flame, and you become living fire. Flame spells hit 50% harder and flame bolts are nearly twice the size.
  • Shadow, Dark Prison Hunting Ground: a prison of shadow bars full of blinking eyes. Foes are blinded and slowed, lose track of you, and their shots miss. You move faster and see perfectly.
  • Water, Ludic Sanctuary: a huge pool in wave patterns that you can walk on or dive into.
    • Woodblock-print waves swallow incoming shots.
    • Water spouts burst up under foes.
    • Anyone else who wades in sinks and runs out of air.
  • Wind, Never-Never Land: ribbons of green wind, leaves and wind spirals.
    • You get a crown of wind lances and wings of wind.
    • Allies inside get stronger and faster.
    • Foes’ spells cost 80% more and their mana barely regenerates.
    • Your bolts home in on foes.
  • Time, Chrono Dominion: a giant clock face with gears frozen in the air. For 8 seconds every foe and shot inside is frozen in time, and players caught in it can’t cast.
  • Paint, Beautiful Paint Dreams: dozens of pastel splatters with hopping droplets, paint bubbles and rainbow brush strokes. Each colour has its own effect.

Time Magic’s Chrono Stasis Grigora is replaced by Suspended Moment: for 10 seconds every shot near you hangs frozen in the air, then vanishes.

 New Magic: Paint

Six pastel paints, each with an effect on foes and on allies. All paint leaves puddles that keep working when stepped in.

Paint On enemies On allies
Crimson Burns Strength
Azure Chills and slows Shield
Lemon Shocks Speed
Mint Poisons Heals
Bubblegum Bounces into the air High jumps, no fall damage
Lilac Weakens, seals magic, drains mana Refills mana

Spells:

  • Paint Splash
  • Rainbow Glide
  • Canvas Shield
  • Painted Beasts (a lion, wolf, eagle and sky-whale)
  • Splatter Bomb
  • Still Life (traps the foe in a gilded picture frame)
  • Chromatic Cyclone
  • Masterpiece: Living Mural: a giant brush paints a dragon in the sky, and it tears free and dives onto your target.

 New Magic: Dream

  • Dream Bubble: homing bubbles that leave foes dizzy and drowsy.
  • Sleepwalk: a floating glide on pink cloud.
  • Lullaby Cradle: a ring of dream cloud. Shots sink into it and allies inside heal.
  • Nightmare: a needle-toothed shadow clings to its victim and keeps lunging. Players get a jumpscare, and monsters run away.
  • Sandman’s Slumber: puts foes to sleep, then wakes them with a jolt.
  • Dream Eater: a starry baku takes three bites, feeding you health and mana.
  • Toy Box Barrage: a rain of giant teddy bears, rubber ducks, blocks, sweets, toy soldiers and teapots.
  • Dream Reality (final spell): you and your foe wake inside your dream, a frilled bed floating in an endless pink sky. Your Dream Magic hits 80% harder and giant toys crash down on your foe. Nobody dies; the loser just wakes up beaten after 30 seconds.

 Visual Pass

  • Paint Dreams splatters are no longer cut off at their edges.
  • Dream Reality is far wilder. About 120 giant, fully textured things fill the sky, each orbiting, tumbling, looping or bobbing:
    • cake, doughnuts and ice cream
    • a book flapping its pages and a piano that plays itself
    • a sky whale, a ringed planet and a blinking giant eyeball
    • a melting pocket watch and a staircase to nowhere
    • a floating island with a waterfall, and more
  • Calidus Brachium’s fire form is rebuilt as 3D armour-style flame: a molten body, a wild flame mane, fire claws, and a flame mask with slanted white eyes and a jagged grin.

 World Update

Gameplay changes

  • Demon Unity now fuses with your armour, so every set makes a different demon:
    • The helmet becomes a horned crown with a burning brow gem.
    • The chestplate becomes a ribbed breastplate with a glowing devil heart, spiked shoulder plates and clawed bracers.
    • The leggings grow spiked knee plates.
    • The boots become taloned sabatons.
    • Every set, modded or vanilla, has its own metal and style, and mixed sets mix.
  • Canvas Shield is solid now, and the easel’s legs stand behind the canvas.
  • The Dream Reality sky is pink all the way round, with no horizon.
  • Painted Beasts turns every one of your paint splatters within 28 blocks into another beast, up to 24.
  • Every magic is equally likely when your grimoire awakens. Anti-Magic stays rare (1 in 40).
  • Structures are much closer together. Cities, kingdoms, hideouts, outposts, shrines, dungeons and lairs now show up often.

 Magic Knight Headquarters

  • A grand hall with a clock tower stands in the middle of the Clover capital.
  • Inside are six mission boards, all nine squad banners, chandeliers, and a clerk who tells you your squad’s rank.
  • Squad Star Board: a giant board ranking every squad by its stars.
    • Your missions earn your squad 1–3 stars, depending on the mission’s level.
    • NPC squads do missions too. Every few minutes a squad earns stars, and it’s announced in chat.
    • The Black Bulls sometimes lose stars for wrecking things.

 The Heart Kingdom

  • Now a sanctuary inside a huge mana forest. It has:
    • giant trees hung with glowing mana fruit
    • mana springs and amethyst outcrops
    • rings of standing stones
    • a glowing stream circling it all
  • Spirit Guardians watch over five glades, each with a treasure cache.
  • The Forest Elder gives a chain of quests. Each one permanently raises your max mana and pays in new loot:
    1. Cull beasts (+20 max mana).
    2. Bring Mana Crystals (+25).
    3. Defeat Dark Disciples (+30).
    4. Defeat a Dark Triad champion (+40).
    • After the chain, there’s a daily patrol quest.
  • The Spirit Keeper takes one offering each day and pays you in Spirit Tears.

 The Spade Kingdom

  • A huge fortress, with a great tower 56 blocks tall, ringed by a dark village. The village has spiked roofs, gallows, wells, soul lanterns and a spiked wall.
  • Dark Disciples patrol everywhere. Each is bound to a devil and unleashes Devil Union when hurt.
  • One of the Dark Triad (Vanica, Zenon or Dante) holds the throne hall.
  • Four research rooms. Each has:
    • a summoning circle on the floor
    • blood spattered across the floor and walls
    • bookshelves, cages, cauldrons and chains
    • a Demon Chest full of demon seals and demon artifacts

 New Items

  • Mana Blossom: restores 30% mana.
  • Spirit Tear: permanently +15 max mana, up to +150.
  • Heartwood Charm: +30% mana regen in your off hand; use it for a burst of healing.
  • Spirit Thorn: a living blade that roots foes and gives you mana.
  • Devil’s Eye: makes every foe within 40 blocks glow.
  • Cursed Horn: Strength III, Speed II and Resistance, at the cost of 3 hearts.
  • Forbidden Research Notes: +120 merit.
  • Ritual Dagger: heals you as you hit and makes foes bleed.

 New Landmarks

  • Witch Cottage (small): a crooked hut with a bent witch-hat roof, a pumpkin garden and a hedge witch.
  • Mana Crystal Grove (small): giant crystals round a glowing spring, guarded by mana wraiths.
  • Fallen Demon (huge): a giant devil skeleton in a scorched crater. Walk under its ribs and face its demon cult for a Demon Chest.
  • Sky Ruins (huge): a floating island with a ruined quartz temple, reached by a spiral of floating stepping stones.

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