promotional bannermobile promotional banner

Clockwork Bosses

A highly customizable boss fight designer and builder.

Clockwork Bosses

Have you ever wanted a raid boss in your world? Have you ever wanted to make your FRIEND a raid boss? Have you ever wanted to actually FIGHT the warden?

https://www.youtube.com/watch?v=03gvuoTasjk

Clockwork Bosses is a HIGHLY customizable boss fight mod that uses the warden (more mobs coming) as a base for dynamic and interesting fights

Create a boss template, customize its fight, then spawn bosses using that template wherever you need them. Templates are reusable, so you don't have to set everything up again for every boss. There's an in-game editor and web editor for adjusting your settings, too!

Features

Phases and attack patterns

  • Health-based phases, with settings you can customize for each phase
  • Subphases to control how the fight plays out: 3 melee attacks, then 10 ranged attacks, then a roar, then a big melee hit, then some recovery time….
  • Enable or disable attacks and adjust their cooldowns, charge times, damage, knockback, range, and line of sight requirements
  • Customizable targeting: nearest, random, or farthest players, with minimum and maximum attacks before switching as well as a chance to switch targets after each attack
  • On-screen targeting announcements so players know when to run
  • Burrow underground and emerge somewhere else, with configurable time and depth

Make it your boss

  • Max HP, scale, movement speed, knockback resistance, and aggro range
  • Custom skins, or just enter a player's name to use their skin with no extra work
  • Customizable pulsing glow color
  • Customizable glowing eyes, eyebrows, and pupils
  • Sound events, regular mob sound volume, and boss music
  • Boss bar customization
  • Darkness settings, including intensity, frequency, range, and inner/outer radii to control how it affects players at different distances
  • Customizable loot tables, with a searchable in-game loot editor.

Set up your arena

  • Trigger the boss when a player enters an area, gets within a radius, or activates redstone
  • Litematica-style box selection for fight areas and emergence triggers
  • A separate area for showing the boss bar if you want it different from the trigger area
  • Arena buffs and player max HP settings, so you can balance a fight around 100 HP without figuring out how to give everyone 100 HP yourself
  • A reusable healing potion with customizable HP, hunger, saturation, and cooldown

Mod it

  • An addon API for creating custom actions, like striking a player with lightning or summoning minions. More features planned.

Web Editor

  • Build and edit your bosses in Boss Workshop, wherever you are. Open it from in-game to connect to your server, save templates directly, and upload sounds and skins; no separate companion mod or self-hosted website needed.
  • You can also use it standalone and download your templates to upload later.

Misc

  • luckperms support
  • players without the mod can join and participate in the fights, they just don't get the custom visuals/audio

NOTE: THIS DOES NOT SUPPORT BETTER COMBAT YET, THAT IS COMING SOON.

Resources

Detailed mod instructions are in the wiki

Source code on github

For bugs, suggestions, community templates (soon to come), or comments, check out my discord Here

This is an early beta, and I'm still testing and tuning it. Eventually I want to add more mobs, the ability to add completely custom mobs, special attacks with animations, and more. I made this because I built a hedge maze and wanted a boss at the center, and minecraft didn't really have what I wanted. I started by messing with attributes of both the warden and the player, but it still wasn't fun, so I decided I needed more control and made this mod. Then I kept thinking of things to add…and here we are. My vision is that this will be completely modular and customizable, with addon support, custom model/animation support, so that this can really be a "Make your own boss" mod.

Roadmap

Known Issues (patch incoming soon)

  • voice lines are temporary while I'm recording/editing/processing them, these were just recorded in a play session with friends real quick with no editing/processing.

Next Version

  • Better Combat and combat roll explicit support/integration.
  • Friendly fire protection
  • New warden facial expressions

Planned for 1.0 (list not final):

  • included custom skin(s)
  • included voice lines that are royalty free (will record these myself with friends)
  • included royalty free music options (may write these myself, I have a composition background)
  • Several playtested example templates so you can start with a fight that works and adjust it from there
  • WAY more API plans

Later plans

  • Independently scalable body parts aka "we have custom bosses at home"
  • subphase presets separate from preset templates
  • more mobs (chicken, enderman, creaking, witch)

Custom warden skin by K.F. Louns

Clockwork Bosses Team

profile avatar
  • 1
    Projects
  • 9
    Downloads