
A wooded swamp variant found in cool and cold areas.

Maps of my first play test world. This is from the 1.x series. Version 2.x will create basically the same land but with different climates and biomes.

This is a subtropical forest, too warm for birches to thrive, but home to oak (and other trees oaks represent) along with pines and cedars. The new pine tree represents warm climate conifers and is modeled on the loblolly pine of the southern U.S.

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Based loosely on the Florida panhandle. The pine planks are an old texture from version 1.x.

A scrub / bush / brush / chaparral biome, often found between plains and deserts, and sometimes a large area of their own. In real life, this would be common with a Mediterranean climate, as well at the borders of deserts.

These are grassy swamp variants found in warm and cool areas.

A mountain variant that can be found at any temperature, though its always hot! Extra iron, extra gold, and plenty of extra lava.

These rivers average 32 blocks across and are usually navigable from end to end, some going for thousands of blocks. They even flow into each other to form semi-realistic river systems.

These appear in oceans and can have any normal biome mixed with volcanoes.

Much of the dirt in bogs is replaced by peat, a block that acts like fuel -- not as good a coal block, but better than basic coal item as fuel.

Montane Forests have diverse trees, both evergreen and deciduous, and come on four varieties: cool, warm, dry, and jungle.

Standing on a small mountain I can see a big mountain in the distance. The new realistic world type has plenty of epic terrain and lots of variation, turning biomes into their own hill and mountain variants.

The further inland and further into a mountain biome you go the bigger they tend to be.

This is around y=160; its rare but I've found them well over y=200.