Climate Ignored

Breaks up Minecraft's temperature and humidity biome clustering so biomes generate randomly, like pre-1.7 worldgen. Deserts next to snow, jungles next to taigas. Fully configurable blob size and scramble mode.
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Description

Ever since 1.7, Minecraft groups biomes by temperature and humidity. Deserts only show up near savannas, snow stays far from jungles, and most of the world ends up as some flavor of forest. Climate Ignored fixes that.

This mod scrambles the temperature and humidity noise that controls biome placement. The result is old-school random worldgen where any biome can border any other biome. You get deserts next to frozen rivers, jungles beside snowy plains, and a world that actually feels unpredictable again.

The terrain can get pretty wild too - continentalness, erosion, and weirdness still do their thing, but now they're paired with unexpected biomes. Hills covered in sand, icy cliffs dropping into a warm ocean. It has that beta-era energy where every chunk could surprise you.

Fully server-side. Clients connecting to your server don't need the mod installed.

Works alongside TerraBlender-based mods (Biomes O' Plenty, Oh The Biomes We've Gone, etc.) - their biomes will show up scrambled too.

Config options (server config):

  • enabled - master on/off toggle
  • climateScale - controls biome blob size (1 = huge, 16 = tiny, default 5)
  • scrambleMode - scramble both temperature and humidity, or just one
  • seedOffset - different scramble pattern on the same world seed
  • scrambleAllMultiNoise - support for mods that replace the overworld biome source

Get Involved Suggestions, bug reports, and feedback happen over on the Discord: https://discord.gg/RJqPMHbUh3

The Climate Ignored Team

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Former Software Engineer occasionally making Minecraft mods/projects in my spare time

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