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Cliff under a Tree (Clifftree) - Mod Version

A vanilla-styled worldgen overhaul, with new biomes and touches to existing ones
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CliffTree 4.0.1 - 26.3 (Fabric)

File nameclifftree-4.0.1-fabric-26.3.jar
Uploader
KonciKonci
Uploaded
Nov 3, 2026
Downloads
208
Size
9.2 MB
Mod Loaders
Fabric
File ID
9423121
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:clifftree-mod-1048226:9423121"

Learn more about Curse Maven

What's new

🍂CliffFour: The Big Red Forest!🎃

Happy Halloween! CliffTree 4.0 is out for 26.3 with a TON of additions and changes. New dappled forests, a new sulfur surface biome, reworks to many biomes, and so on! This changelog might be packed, and reading it all would take too long… 🎃

New Panorama

  • Includes a built-in panorama if loaded as a resource or as a mod, featuring an updated Dappled Forest during sunset
  • The mod version includes an option to disable the panorama

Compatibility

  • Is now more compatible with projects that alter terrain such as Tectonic. However, it is recommended to disable the Sky Biome overlay directory (by renaming or deleting it) when used as a datapack without Lithostitched
  • Has compatibility with DnT Swamp Hut overhaul when both are installed as a mod. As a datapack, DnT's should be loaded above CliffTree

Terrain code has been rewritten (by Apollo)

  • Fixed aquifers generating in absurd amounts at ocean level
  • Pillar terrain is now slightly more common
  • Cave rivers can now open up higher and generate with pillars on them
  • Cave rivers and pillar terrain should now work better with the Large Biomes preset if Lithostitched is installed

New Biomes

Dappled Forest

The biome introduced in the latest drop, now updated for CliffTree!

  • Generates more commonly in general, and typically bordering colder biomes like taigas
  • Changed grass and leaf litter color to be more natural and autumny
  • Tweaked sky color to be a purplish hue
  • Added poplar tree-bushes and fancy poplar tree variants
  • Added podzol patches under spruce trees
  • Added frequent pumpkin patches with a rare chance of having carved pumpkins
  • Increased witch and bat spawns, reduced creeper spawns
  • Improved distribution of trees and other vegetation, allowing dense areas and clearings
  • Added dappled huts, a new witch hut variant

Mantled Forest

  • A snowy variant of Dappled Forest
  • Has a darker grass and leaf litter color
  • Can also have dappled huts

Sulfur Crags

  • A sulfur surface biome predominantly inspired by the Creeper Homestead from Minecraft Legends
  • Found near badlands and occasionally savanna plateaus, most often found in pillar-filled areas
  • Covered in yellow and orange terracotta, it features many sulfur springs across its surface
  • Geyser-emitting sulfur spires of various shapes and sizes decorate the terrain (designed by NovaWostra)
  • Thought to be the original home of the Creeper species, they can be found here immediately upon world generation. They also have increased spawn rates for normal spawning
  • Sulfur Caves are always found under them

Dusty River

  • A river with no rain, it borders rainless biomes like savannas and tundras
  • Has packed mud and dry grass on its shorelines
  • Has dirt under the water

Ice Caves

  • A rename of the Frozen Caves, to match the upcoming drop
  • Is under the minecraft namespace
  • Just like the upcoming vanilla counterpart, it generates stripes of calcite

Existing Biome Updates

Multiple biomes

  • Updated a lot of sky and fog colors
  • Shelf mushrooms now generate on natural super birch, dark oak, and mega pine/spruce trees
  • Leaf litter distribution in various biomes are now cleaner
  • Removed pumpkin patches from several biomes

Flower Forest

  • Reduce golden dandelion chance to 5% per dandelion patch, limited to one per patch
  • Now has a more minty grass and foliage color
  • Tweaked flower distribution to be nicer
  • Added oak tree-bushes

Tundra

  • Changed grass color to be more brownish
  • Added red shrubs and dry grass
  • Added rare spruce trees and oak tree-bushes
  • Cleaned up distribution of features

Swamp Biomes

  • Added pre-generated slimes to all Swamp biomes, they come in groups of 2 to 4 of mostly small slimes, with a 10% chance to be medium sized
  • Increased flower frequency in Mangrove Swamps
  • Altered tree distribution in Mangrove Swamps to allow more clearings
  • Mangrove tree leaves cover their trunks less, in addition to being taller, making more navigable and boatable mangrove swamps. They also generate with vines again.
  • Bogs now have a unique bog spruce tree with vines, and no longer have birch trees
  • Added occasional grass block patches to bogs, which can grow blue orchids
  • Added big water lakes to bogs
  • Redesigned swamp huts

Birch Forests

  • Normal birch forests now generate slightly more commonly
  • The short flower selection is now alliums, oxeye daisies and lilies of the valley
  • Added sparse fern patches
  • Added tall grass patches to Old Growth Birch Forests
  • Tall birch trees spawn more often in Birch Forests
  • Slightly increased amount of fallen trees in Old Growth Birch Forests

Cherry Groves

  • Added water lakes in place of small water pools
  • Added lilacs that generate near water
  • Added azure bluets

Shrubland

  • Cleaned up surface distribution, it is now more stripey

Inferno

  • Now generates with cinnabar
  • Has occasional basalt columns
  • No longer directly borders Deep Dark, instead separated by Dirt Caves

Cave Biomes

  • Ores in Sulfur Caves, Ice Caves, Inferno, and Warm Caves now generate with stone/deepslate around them
  • Additional redstone ore now generates in Sulfur Caves
  • Dirt Caves and Mushroom Caves now have dirt ceilings with hanging roots and gravel, tuff, and andesite floors
  • Fossils generate more frequently in Dirt Caves
  • Lush Caves now generate water lakes with a chance to have a pre-generated axolotl in them
  • Added coal ore veins to Lush Caves. They have a rare chance for coal blocks, and have a filler block of coarse dirt.
  • Sulfur Biomes now have redstone ore veins . They have a rare block of redstone blocks and have a filler block of andesite.

Savannas

  • Added melon patches to Savannas, with packed mud around them
  • Added dried lakes to Savannas, empty lakes with packed mud in them
  • Added sparse wildflower patches to savannas

Mushroom Islands

  • Brown mooshrooms can now uncommonly be present in Mushroom Fields on world generation
  • Mushroom Fields and Mushroom Caves now have shelf mushrooms

Biome Placement Changes

  • Dappled Forest now border Taigas
  • Parts of Plains in lower humidity ranges are now taken over by Forests and Sparse Forests
  • Flower forests can now go up plateaus in areas they generate in, replacing nearby Meadows
  • Swapped the locations of Birch Forests and Old Growth Birch Forests in the middle and valley sections
  • Made Sparse Forests not take up valley space from Plains
  • Dirt Caves generate between Inferno and Deep Dark to prevent direct clashes
  • Glacier valleys are slightly more common
  • Sulfur caves are now biased towards areas with lower erosion

Miscellaneous Changes

  • Smooth sandstone once again drops itself
  • Packed mud now supports vegetation
  • Smelting leaf blocks now yields 4 leaf litter
  • The wheat in packed mud recipe can now also be substituted with dry grass
  • Oak and poplar tree-bushes can be grown from saplings placed on rooted dirt
  • Bog spruce trees can be grown from spruce saplings placed on mud or muddy mangrove roots
  • Added water lakes to most forest biomes, which generate extremely infrequently
  • Sculk patches now cover most of the bottom lava level in the deep dark
  • Ancient cities are slightly more spaced out
  • Parrot flocks of matching colors can now be found in jungle biomes upon world generation
  • Ocelots can sometimes be found in jungle biomes upon world generation, occasionally
  • Zombie nautilus can now rarely be found in stone oceans and kelp forests upon world generation
  • Sand and soil in badlands biome are now less elevation-locked and can go higher/lower if the terrain is flat enough
  • Badlands biomes now have red terracotta again
  • River sand/clay/gravel disk distribution is now closer to CliffTree 1.0, where they are less strictly uniform while remaining clean
  • Large sand and gravel patches can occasionally generate near rivers and cold rivers respectively
  • All windswept hill biomes have slightly tweaked colors and tree distribution
  • Some abandoned camp pieces have been tweaked to be more consistent with things changed in CliffTree
  • Added outposts to the following biomes:
    • Sparse forests
    • All taigas
    • Coniferous badlands
    • All windswept hills
  • Removed villages from the following biomes:
    • All snowy taigas (snowy village)
    • All old growth taigas (taiga village)
  • Removed baby Herobrine

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