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Cliff under a Tree (Clifftree) - Mod Version

A vanilla-styled worldgen overhaul, with new biomes and touches to existing ones

File Details

CliffTree 3.1.3

  • R
  • Dec 14, 2025
  • 1.21 MB
  • 635
  • 1.21.10+1
  • Fabric + 1

File Name

clifftree-3.1.3-1.21.9.jar

Supported Versions

  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Fabric

modImplementation "curse.maven:clifftree-mod-1048226:7331109"

NeoForge

implementation "curse.maven:clifftree-mod-1048226:7331109"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

CliffTree 3.1.3

This update improves and optimizes many technical aspects of CliffTree, and should provide a more coherent experience. It also tweaks certain biomes and makes a few gameplay changes.

New feature: World Type Selection

  • All world types now function correctly, using functionality provided by Lithostitched
  • CliffTree's mod version now requires Lithostitched to be installed
    • The datapack version can still be used without it, but world types other than Default will not function
    • Using Lithostitched also allows CliffTree's surface rules to not break when using Terrablender, making it more compatible with other worldgen mods

Reworked Glacier Valleys

  • Reworked glacier valleys to include blue and light blue terracotta bands, as well as blue ice glaciers
  • Powder snow now generate deeper, but only around the glaciers, allowing cautious players to maneuver around them
  • Lapis lazuli ore generates more frequently here, similar to gold ore in badlands

Jungle tweaks

  • Now have mud patches and occasional pools
  • Firefly bushes now generate
  • Mushrooms generate more densely
  • Bogged can rarely spawn
  • Slightly changed the foliage color
  • With the exception of tweaked foliage color, sparse jungles are unchanged

Flower forest tweaks

  • Now have denser flowers and grass
  • Now have patches of wildflowers and pink petals
  • Ponds and cobblestone boulders can now generate here
  • Firefly bushes now generate

Gameplay tweaks

  • Sand no longer supports regular foliage
    • This was a legacy feature from before dry foliage was added, and is being removed for better compatibility
    • Warm rivers now generate with small coarse dirt patches along the edges, allowing firefly bushes to still generate
  • Removed small dripleaf from moss bonemeal vegetation
    • Dripleaves caused issues with certain moss-based farms
  • Non-exposed sandstone in deserts are no longer smooth
    • This makes desert quarries insta-mineable
  • Added recipe to de-craft snow blocks into snowballs
    • Since snow blocks drop themselves in CliffTree, this allows snowballs to still be obtained from them
  • Removed "Distant Lands" advancement
  • All 82 vanilla and CliffTree biomes are now required for "Adventuring Time"

Other tweaks and fixes

  • Cherry groves have less dense pink petals
  • Red sand is once again deeper in badlands
  • Surface lava lakes in deserts and badlands now have sandstone or red sandstone borders
  • Removed lava lakes from oasis surfaces
  • Removed Cliffman
  • Removed emerald ore generation from cherry groves, meadows, and savanna plateaus
    • CliffTree's generation makes them often appear lower to the ground, making them not strictly mountain biomes
    • They can still occasionally have emerald ore if they generate bordering a mountain
  • Snowy spruce and cherry trees no longer dig their logs into the ground
  • Optimized and reworked several features
    • Terracotta bands in biomes like savanna plateau are now replaced using more performant disk-based methods
    • Removed some outdated and unnecessary features