File Details
Cliff under a Branch (CliffBranch) 2.0
- R
- Apr 2, 2026
- 3.27 MB
- 607
- 26.1.1+1
- Forge + 3
File Name
cliffbranch-2.0.jar
Supported Versions
- 26.1.1
- 26.1
Curse Maven Snippet
This update jumps from 1.21.9 to 26.1, jumping over 1.21.10 and 1.21.11, it brings the introduction of the environmental attributes added by Mojang in 1.21.11, with it many fog, light, and other ambient changes and additions. This update also brings new biomes, changes to previously existing biomes and improvements to the placement of biomes
Environmental attributes:
- Block light warm color has been reduced to accommodate light blocks that aren't warm colored
- Biome related:
- Snowy biomes have colder light colors and denser fog
- Warm biomes have warmer light colors and less dense fog
- Pale garden features a dense fog and darker lighting
- Dark oak forest feature slightly darker lighting
- Cave biomes feature a denser fog and remove all sunset/sunrise effects
- Timeline related:
- The night is darker based on the moon phase
- Sunset and sunrise will change the skylight, clouds and sky color to be warmer
- Upon starting the world there will a fog which dissipates in 30 seconds
Biome distribution changes:
- Deep caves biomes generation has been boosted bellow y-10
- Added basalt shore biome
- Beach biome that generates next next meadow and tundra in cliff shores
- Features big basalt step formations
- Added dry rivers
- River biome that generates through savannas and tundras and feature no rain
- Added kelp forest
- Ocean biome that generates next to jungles and dark oak forests
- Features high amount of kelp, sea pickles, and smooth sandstone rocky formations
- Adjusted the placement of beach biomes to fit nicer to the coast
- Adjusted the placement of plateau biomes to fit better to the terrain and make more scenic environments
- Removed dirt caves as they proved redundant or non important
Added a very rare chance to find a golden dandelion in plains and sunflower plains
Improved stony cliffs generation to fit better to the environment
Added course dirt patches around taiga biomes
Azalea trees in pale gardens will now be covered in pale hanging moss and cobwebs
The inferno caves magma now generates in more organic shapes
Improved the look of old growth pine taigas to make the mega pine trees shine more
Adjusted pink petals placement on cherry groves
Added occasional gray wool to the deep dark ruins
Boosted the generation of beached treasures
Slightly boosted the amount of monster rooms
Improved the rocks at the ocean depths
Small adjustment to the glacier valley surface to meet better the original biome goal of being annoying and have smooth white snow vistas
Minor adjustments across all biomes
Parched mobs have been added to the desert biomes
Grouped together jagged peaks and frozen peaks for the adventuring time advancement
Fixes:
- 2x2 trees won't generate hanging
- Ocean surface has been fixed
- Inferno caves magma leaks way less into the above biomes
- Stony cliffs are no longer bounded to be facing north-east
- Fixed dry grass away from diorite shores
- Fixed magma in the ocean not generating bubble columns
- Fixed forest biomes lacking their dynamic density which was lost on clifftree 2.1
Cleaned away a lot of unnecessary files which were deprecated As usual all old content that can't be removed for technical reasons gets loaded in the "deprecated" overlay