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Client Dynamic Light

Lightweight, multithreaded client-side dynamic lighting from held items and nearby entities. Smooth and fully configurable.

Client Dynamic Light is entirely client sided and add the ability to configure shining items/nodes being in hands, and entities such as charged creeper, blaze... The goal is to achieve a smooth Dynamic Light without affecting performance, while being entirely client sided.

By default, the mod will create 2 config files inside config/clientdynamiclight directory: config_nodes.json and config_entities.json. It will create the basic configuration of nodes that should shine in hands, and what entities should shine / if they're burning. See the showcase video below!


What makes it different ?


This mod is made to be as lightweight and as performent as possible. It is completely multi threaded and fully client-sided. All item and entity light levels are configurable. Feel free to contribute or make issues on github!

There's also some kind of unique smooth transitions when switching wielded item / when an entity die or stop burning (fade-out / fade-in).

It is available for 1.7.10 only for now, but will be ported to most of the latest versions!

The ingame Configuration interface that you can open with by default the key "L". You can hover the items to get more informations (tooltips). You can also access it on main menu "config/mod/...".

Configurable keybinds to open config/toggle the mod:

See "Advanced" section below to know how to configure the json config!

Small demo of the mod: (old video, need to be updated)

The mod is being ported to newer versions!

The mod has translation for English, French and Chinese for the GUI. Thanks to @MayIHaveK for chinese translation.

Feel free to suggest/make more translations! You can also do a merge request or an issue on github.

The default configuration in the json looks like that: (example from 1.7.10)

config_entities.json and config_nodes.json

You can freely customize the entities and the items/nodes in hand that should shine, in the json configs.

There are some special parameters:

  • "burningDefault" : The the amount of light/brightness that an entity should make when it's burning. It's a global parameter and will affect every entities that are burning.
  • "disableInNether/ender" : Wether you want to disable entities light or helded items light when you are, or the player is in the target dimension.
  • "disabeEntities/disablesNodes" : To disable the dynamic light from entities or from helded/dropped items (if both are at true, the mod will be disabled).
  • "special": "creeper_charged": Special case for charged creeper. If you specific "creeper_charged" in the special key, only a charged creeper will shine. More special cases like this are likely to be added.

Feel free to include this mod in any modpack published on curseforge! The source code if publicly available under the LGPL-v3 license a github: https://github.com/AwesomeHippo/ClientDynamicLight

The Client Dynamic Light Team

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Hey there! You may want to check my website! http://awesomehippo.pythonanywhere.com/

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