ClickMove Marker 1.3.0 (1.21.1)
Curse Maven Snippet
What's new
ClickMove Marker 1.3.0
Interaction hints
- A
[key] Openprompt now appears for whatever the cursor is over. In an isometric view the cursor is nowhere near the crosshair, so the vanilla cues — the crosshair changing, the block outline — are of no help at all; a room of chests, doors and levers gave you no way to tell which would respond to a click. - The prompt names the key actually bound to Use rather than assuming right-click, and covers open / use / interact / trade / ride / pick up.
- Containers are detected by whether the block can hand out a screen, so modded containers are picked up too.
- Everything is configurable in Mod Menu: on/off, target name, position, scale, colour, and maximum distance.
New: Minecraft 1.20.1
- A 1.20.1 build is now available, matching Dungeons Perspective's own 1.20.1 support.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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