Spiritual Successor of SwingThroughGrass - Attack enemies through obstructions!
This page contains both forge and fabric versions.
You will be able connect your attacks given
1. You're at the right reach distance
2. Block has no collision OR the block having 0.0 hardness.
3. Entity is collide-able AND living
Does the 1.16.5/Fabric version support 1.16.4?
In reply to aaveena:
Yes.
Does this need to be on server?
Could you add compatibility for the OffHandCombat mod? Would make both mods a lot of fun to use in survival
In reply to Gasoline2013:
I don't have time to look into it atm but there's a lot of coremodding involved there so I may not get around to do it.
In reply to EllaNRiley:
Um breaking iron and gold ore always gives you the ore, not the ingots...
Hey, is there a 1.16.1 version that's for fabric and not forge? I can't find it in the Files.
In reply to arpeggionine:
Latest 1.16 fabric version should work: https://www.curseforge.com/minecraft/mc-mods/cleancut/files/2994761
1) What is the difference between CleanCut and SwingThroughGrass?
2) What are the pros and cons between this and SwingThroughGrass? Thank you.
In reply to GregD:
CleanCut allows players to not only swing through empty collision blocks, but also those with 0 hardness. And fabric version is a lot more optimized, and that'll follow when Forge 1.17 comes out.
In reply to Rongmario:
which blocks have 0 hardnes besides air? So the forge version will be abandoned in 1.17?
In reply to GregD:
There's a lot of blocks that have hardness of 0, honey, end rods etc. And no, I said Forge 1.17's version will also be more optimized.
In reply to Rongmario:
oh, perfect, thank you for clarifying!
To verify: does this mod handle "not only vanilla but also modded ones, e.g. grass, flowers, saplings and even cobweb." like SwingThroughGrass?
In reply to GregD:
Yes. It does whatever STG does, and better.
Is there a way to break the grass to obtain seeds? Or does this mod disable it entirely for everything
In reply to LordRocketPanda:
CleanCut simply makes it so you can hit entities that are behind 0 hardness/empty collision blocks. It doesn't hinder block drops.
I'm assuming this works for 1.16.5 update?
In reply to Cixon:
Should do, give it a spin.
Can be use on server?