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Clean Combos

Input-aware, Combo-lite, Vanilla-respecting Combat Overhaul!
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clean_combos-fabric-1.0.1+1.21.1.jar

File nameclean_combos-fabric-1.0.1+1.21.1.jar
Uploaded
Oct 24, 2026
Downloads
5
Size
964.7 KB
Mod Loaders
Fabric
File ID
9312087
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:clean-combos-1751600:9312087"

Learn more about Curse Maven

What's new

1.0.0

First full release, after 1.0.0-beta.4.

Trails

  • Trails are now pixellated.

Compatibility

  • Top-down and isometric cameras: targeting aims at your mouse whenever the cursor is visible, even when a camera mod marks the mouse as grabbed. This fix was only partial; see 1.0.1.

1.0.1

Fixes

  • Targeting now works with Dungeons Perspective and other top-down or isometric camera mods, including lunges to out-of-range enemies:
    • Clean Combos takes the camera from the game’s world renderer itself, so camera mods and shader packs can’t hide or change it.
    • The cursor counts as free when the camera is detached from your character and looking its own way. This holds even when the system reports the cursor as hidden, which some input mods cause.
    • Mobs the camera mod picks under the mouse, or that the cursor’s line passes close to, are picked as targets.
  • Clean Combos strikes no longer show vanilla’s sweep particles.

Gameplay

  • Sweeping Edge on swings, chops and jump attacks widens the hit arc by 15% per level and adds one more enemy hit per level. Swings hit 2 enemies by default, so level III hits 5. This replaces vanilla’s sweep, and the drawn swing widens to match.

New effects (everyone sees them for every attacker)

  • Hit flash: a struck mob flashes white for the hitstop, then fades.
  • Crit markers: crits show a bigger glint with a star across it and a burst of sparks, in place of vanilla’s crit stars.
  • Lunge dust: a lunge kicks crumbs of the ground block backward.
  • Lunge afterimages: pale, see-through copies of the lunging player, left along the lunge path.
  • Ground impact: chops and jump attacks throw debris from the block they strike, plus a faint shock ring.
  • Wall and floor strikes: a blade running into a block chips it, with a scrape of sparks and the block’s hit sound. This happens once per swing and not for punches.
  • Hit materials: what a hit throws off depends on what it strikes:
    Struck Throws
    Armor, iron golems full sparks
    Skeletons bone chips
    Slimes, magma cubes splashes
    Armor stands splinters
    Unarmored mobs a grey puff and fewer sparks

    Modpacks can extend this with the #clean_combos:hit_material/... entity tags.

  • Enchantments:
    • Sharpness gives the trail a keener white edge.
    • Knockback adds a shock ring on hit.
    • Smite and Bane of Arthropods throw gold or green sparks on the mobs they affect.
    • Fire Aspect drops embers.

All the dust and debris use the actual block’s texture, so they follow resource packs.

New client settings (in clean_combos-client.json)

  • Toggles, all on by default: hitFlash, critMarkers, afterimages, hitMaterials, enchantEffects.
  • Amounts from 1 (all) down to 0 (none), scaled by your particle setting: lungeDust, groundImpacts, terrainStrikes.

Other

  • New command, /clean_combos targeting: shows on the action bar why the nearest mob is or isn’t being targeted, and writes the details to the log.
  • Network change: the server now tells other players’ clients when a hit is a crit. Everyone on a server needs 1.0.1; 1.0.0 and 1.0.1 clients can’t be mixed.

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