clean_combos-fabric-1.0.0-beta.2+1.21.1.jar
Curse Maven Snippet
What's new
Clean Combos 1.0.0-beta.2
Combat feel
- Combo rhythm: after a combo’s second hit there’s a short pause before the next combo, equal to the time the +25% attack speed bonus saved. Each swing stays snappy, but your sustained attack speed is your weapon’s real speed, and combos read as “da-da … da-da”. Stopping after the first hit doesn’t pause. Config:
comboPause(on). - Longer reach: every attack reaches 0.5 blocks further. Config:
attackRangeBonus. - Thrusts reach further: spear thrusts and running sword thrusts get another +1 block. This was done because attacking fleeing enemies was found to be particularly difficult. Targeting and the lunge use the extra reach while you sprint. Config:
thrustRangeBonus. - Lunges land closer: a lunge now stops at 60% of your range instead of right at its edge.. Config:
lungeStopFraction. - Walking out of a combo: holding forward after an attack now walks instead of sprinting straight away.
Weapons
- Weapon types: items are now recognised as sword, greatsword, katana, rapier, dagger, axe, mace, hammer, scythe, halberd, spear, trident, staff, claw, fist, tool or other.
/clean_combos itemshows the type for each hand. - Non-weapons use vanilla’s attack: example - holding a torch, block or food no longer starts a punch combo; it attacks and mines like vanilla. Punch combos need an empty hand or a fist weapon (claws, gauntlets, knuckles…).
- Death messages by weapon: “was run through by” for a rapier, “was hammered flat by” for a hammer, “was mauled by” for claws, and so on. Named weapons add “using [weapon]”.
For mod and pack authors
- New public API (
com.cleannrooster.clean_combos.api, stable across 1.x; see docs/API.md):- Weapon type, moveset and damage kind (slashing, piercing or bludgeoning) for any item.
- The attack an entity is making right now: phase, progress, combo slot.
- Events: attack start (cancellable), strike (adjust damage per target, or cancel it), and miss.
currentStrike(), so your damage hooks can recognise a Clean Combos hit.
- Item tags to classify weapons without config:
#clean_combos:weapon_type/<type>,#clean_combos:moveset/<swing|chop|thrust|fist>, and#clean_combos:vanilla_attack.
This mod has no additional files

