classroadout

Self-service 5-slot loadouts, OP whitelists/presets, resupply gadgets, cover, ammo grants, and a spawn kit — a standalone gearing system for any server.
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classloadout-1.20.1-forge-0.7.1.jar

File nameclassloadout-1.20.1-forge-0.7.1.jar
Uploader
okonomiyakokonomiyak
Uploaded
Sep 11, 2026
Downloads
6
Size
307.2 KB
Mod Loaders
Forge
File ID
8857155
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:classroadout-1642029:8857155")

Learn more about Curse Maven

What's new

Changes

  • Ammo grants now go to the main inventory instead of the hotbar. Ammo granted on equip used to fill the first empty slot starting from the hotbar (0-8), which routinely covered up the weapon/gadget you'd just equipped. Ammo now prefers the main inventory (9-35); the spawn kit still fills the hotbar first, as before.
  • Banned items are now shown as banned in the item picker too, not just the whitelist editor. The same red ring now also appears on the player-facing item picker (e.g. the popup opened by clicking a loadout slot), plus a "Banned" tooltip line on hover.
  • Banned items can no longer be selected. Clicking a banned item in that screen no longer picks it. Also, /class ban add now resets any slot that already had the newly-banned item assigned back to unset, for every player who had it.
  • The spawn kit is now also granted when gear is refreshed at the loadout station, not just on respawn. squadtp-conquest's round-start logic already routes through this path, so a Conquest match starting now hands out the spawn kit too (no squadtp-conquest code change needed - just bump its pinned classloadout dependency version).

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