classloadout-1.20.1-forge-0.7.1.jar
Curse Maven Snippet
What's new
Changes
- Ammo grants now go to the main inventory instead of the hotbar. Ammo granted on equip used to fill the first empty slot starting from the hotbar (0-8), which routinely covered up the weapon/gadget you'd just equipped. Ammo now prefers the main inventory (9-35); the spawn kit still fills the hotbar first, as before.
- Banned items are now shown as banned in the item picker too, not just the whitelist editor. The same red ring now also appears on the player-facing item picker (e.g. the popup opened by clicking a loadout slot), plus a "Banned" tooltip line on hover.
- Banned items can no longer be selected. Clicking a banned item in that screen no longer picks it. Also, /class ban add now resets any slot that already had the newly-banned item assigned back to unset, for every player who had it.
- The spawn kit is now also granted when gear is refreshed at the loadout station, not just on respawn. squadtp-conquest's round-start logic already routes through this path, so a Conquest match starting now hands out the spawn kit too (no squadtp-conquest code change needed - just bump its pinned classloadout dependency version).
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