clantags-1.3.0.jar
Curse Maven Snippet
What's new
Changelog
1.3.0 – UI rebuild
Menu
- Rebuilt the menu from scratch. The layout is now calculated from your window size every time it opens or is resized, so it fits at any GUI scale. The old fixed-pixel layout stacked widgets on top of each other on normal-sized windows.
- New tab layout: Members, Enemies, Look and Share, with an accent underline on the active tab and live counts in the tab names.
- Notices moved into the header. They used to be drawn below the panel, often off-screen.
- Fixed text colours. Every colour now has full alpha, so text and previews can’t render invisible.
- Footer toggles with tooltips: Tab, Head, Fade (gradient) and Tag style, plus Close.
Members and Enemies
- A name box takes pasted lists separated by commas, spaces or new lines, and Enter adds them.
- Every row has its own Remove button and shows the tag exactly as it will appear in game.
- List paging works with
<>buttons or the mouse wheel, and shows a “1-5 of 12” counter. - Clear all now asks you to click twice.
- Empty lists show a hint instead of a blank space.
Look
- Clan name, tag and colours for both sides on one page, with a live preview.
- Edits apply instantly, so you can watch in-game tags change as you type.
- Invalid input gets a red outline and is ignored instead of silently breaking things.
- New Preset button cycles through seven ready-made gradients.
- Removed the duplicated save logic and the separate Save buttons.
Share
- Copy clan puts your members, enemies, tags and colours on the clipboard.
- Load from clipboard replaces your clan and asks you to click twice first.
- Shows a one-line summary of what you’re about to share.
Tags
- Head tags keep the server’s styling. Nametags previously replaced the whole name and lost ranks and team colours. They now put your tag in front of what the server sent.
- Tag text is cached. Each distinct gradient is built once instead of every frame for every tagged player.
Data and safety
- Imported and saved data is cleaned on load: invalid tags, colours and usernames are dropped, colours are capped at 6, names at 32 characters and lists at 2000 people.
- One shared colour parser now serves both the GUI and
/clan colors//clan ecolors, with a clearer error message. - Settings and the clan are saved when you switch tabs and when you close the menu.
Code
- The screen is split into
ClanScreen(the frame) plusPeoplePage,LookPageandSharePage, withTheme,RectandPageas small shared pieces. - No behaviour changes to commands, the G keybind, the data files or the mixins.
Known limitations
- This version has not been compiled or run. The previous build worked, but the new code needs a first build and an in-game check.
- Tags are cosmetic and local. They never show in chat or for other players, and head tags may not appear on servers that draw nametags in a non-standard way.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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