Claim Flags

A mod that adds kingdoms to minecraft and allows you to claim territory with your own banner!

File Details

ClaimFlags-1.16.5-2.0.0

  • R
  • Oct 13, 2025
  • 260.43 KB
  • 353
  • 1.16.5
  • Forge

File Name

cfs-1.16.5-2.0.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:claim-flags-mod-954554:7101871")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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=======================================================UPDATE 2.0.0===================================================

        New features:

               -Implemented officers, you can now promote/demote player to the rank of officer allowing him to stake claims and enforce authority! But remember with great power comes great responsibility so beware who you promote to this position and with it a new promote/demote button in the kingdom block UI.

               -Added a new subclaim system, now within claims a player can have their own subclaim in which the same rules will apply to other members of his kingdom as they do for players who aren't part of said kingdom. The ones who create and remove these subclaims are kingdom officers as well as the kingdom ruler. They are not subject to mining/placing restrictions on the subclaim and have absolute authority as does the subclaim owner. Subclaims are determined by the new Deed item which is used by right-clicking the corners of a bounding box around the subclaim. Players can invite other people to the subclaim and share it with them by giving them a copy of the deed. Deeds can be copied by placing a filled one next to one or multiple empty ones and players gain entry to the subclaim simply by having a deed to it in their inventory. To remove someone from the subclaim you must retrieve the deed from them in person! Craftable by a piece of paper and gold nugget. If a kingdom is destroyed its subclaims remain but are null (provide no protection) until the land is claimed by any kingdom at which point the subclaim becomes active again and its officers and ruler may reinstate the subclaim or chose to remove it.

                -Added surveyor's chain item which is used by officers to remove subclaims, the deeds to which will still remain and display their stake but be useless.

                -Added toggleable rendering of the range of what you are claiming while holding a claim flag and the same indicator for subclaims (for right now these are simple without overclaim-overlap indicators, which are planned with the 1.20.1 port), and a keybind to go along with it.

                -Added the alwaysPlacableBlocks blockTag which is blocks that bypass the limitation of placing blocks in enemy territory meant for raiding blocks like ladders, tnt and so on...

                -Added the alwaysBreakableBlocks blockTag which is blocks that bypass the limitation of mining blocks in enemy territory meant for weak blocks like glass etc for balance purposes.   

                -Added the validKingdomCurrency itemTag for items which can be used instead or with gold_nuggets as currency to pay rent for now they all hold the same value.

                -Added a configurable option to display skin sprites (heads from tab) instead of names in the kingdom block UI, the skins are pulled from the server files from a "skins" folder, each named as the UUID of the player it belongs to (this is a feature for custom servers where names aren't to be used)


        Changes:
               -Changed mining on enemy kingdom territory from being completely disabled to being a configurable modifier onto the mining speed, if set to 0 disables it completely

               -Made it so the kingdom block doesn't instant break

               -Reworded the config file so its hopefully more readable

               -Extended the low gold warning to it goes out to all officers along with the kingdom ruler

               -Made it so after the kingdom runs out of gold when a player puts in more gold it automatically pays rent and becomes active again immediately

               -Switched all item logic from player position to the block the player is looking at for example the compass used to tell you if the block you were standing one was claimed now it tells you if the block you are looking at is claimed

               -In addition to telling you if a block is claimed the compass now also checks for subclaims