civilizationai-1.0.0.jar
Curse Maven Snippet
What's new
Civilization AI — Changelog
Version 1.0.0 — Initial Release
Added
- Introduced Civilization AI's living-world simulation system.
- Added AI-driven villager behavior and autonomous decision-making.
- Added civilization detection and management.
- Added population and profession systems.
- Added resource and economy management.
- Added autonomous construction and settlement expansion.
- Added roads and infrastructure systems.
- Added civilization districts and development systems.
- Added technology and progression mechanics.
- Added defense and threat-management systems.
- Added civilization migration and expansion mechanics.
- Added villager memory and persistent world events.
- Added relationships and reputation systems.
- Added dynamic civilization incidents and events.
- Added configurable civilization simulation settings.
- Added persistent civilization world data.
- Added civilization statistics and information commands.
- Added civilization creation and management commands.
- Added debugging tools for civilization simulation.
- Added civilization data export/import functionality.
- Added server-side configuration support.
- Added Forge integration and Minecraft world compatibility.
Commands
/civilization info/civilization list/civilization stats/civilization reputation player <player>/civilization create <name>/civilization reset/civilization export <file>/civilization import <file>/civilization debug
Performance & Stability
- Added configurable simulation intervals and processing limits.
- Added persistent data handling for civilization systems.
- Added safeguards for server-side AI simulation.
- Added debugging information to help identify simulation issues.
Compatibility
- Minecraft 1.20.1
- Minecraft Forge 47+
- Designed for server and single-player environments.
Release Status
- First public release.
- Core Civilization AI systems introduced.
This mod has no additional files

