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CityWorld: Zoo

8 Zoo animals, giraffe, macaque, zebra, deer, lion, tiger, elephant, bear. Soan in CityWorld's zoos, or in the wild in a regular world.
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CityWorld: Zoo 1.0.0 / MC 26.2

File namecityworld_zoo-1.0.0+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 14, 2026
Downloads
14
Size
1.7 MB
Mod Loaders
NeoForge
File ID
9184607
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:cityworld-zoo-1745522:9184607"

Learn more about Curse Maven

What's new

The first release. Minecraft 26.2 on NeoForge 26.2.0.72 or newer, Java 25. Install on the server and on every client.

  • Eight animals, each a spawn egg and breedable: giraffe, rhesus macaque, zebra, deer, lion, tiger, elephant, brown bear. Models, textures and spawn eggs by Sablednah; sounds cut from Pixabay recordings (licence in the jar's sounds/CREDITS.md). Every animal's stride is matched to its speed.
  • Behaviour. Giraffes browse from leaves three to six blocks up, muzzle in the canopy's edge, never breaking a block. Macaques climb trees by the log they hold, round branches and overhangs, leap canopy gaps of up to five blocks, and sit in the canopy to eat; no fall damage. Deer are skittish unless you sneak. Lions and tigers hunt (zebras, deer, farm animals; tigers also macaques) and, like bears, go for a player near their cub. Elephants come as cows (3 blocks) and tusked bulls (3.5); calves are tuskless and roll which they become when they grow up. Idle animations throughout: cats sit, the tiger sniffs with a whisker twitch, elephants flap their ears and curl their trunk, bears sway and sniff, monkeys scratch, grazers graze. One zebra in a hundred is not quite a zebra.
  • Natural spawning in savanna, jungle, forest and taiga biomes, in herds and troops, all from config/cityworld_zoo-common.toml: on/off overall and per species, weight, herd size, biome ids or tags. Hunting and cub defence are switches with their own dials. Biome changes take a restart.
  • CityWorld zoos. A datapack of eight animal entries over five habitats (savanna, woodland, scrubland, canopy, rockery) for CityWorld's data-driven zoos (6.3.0 or newer). Giraffes get the taller fence; elephants need a big pen. CityWorld is optional.
  • #cityworld_zoo:zoo_animals, an entity-type tag of all eight, for other mods' spawn rules. The animals are plain Animals with vanilla goals and the standard attributes, so variant-making mods can use them as bases.
  • /zoo status (what is registered, which build) and /zoo count [radius] (what is loaded near you), for operators.

This mod has no additional files