CityWorld 6.10.0 / MC 26.2
Curse Maven Snippet
What's new
Added
- Everyday loot that fits the world. Modern and Apocalypse worlds have their own tables for a building's closets
and storage, nightstands and kitchen stores: an office drawer holds paper, books, candles and a clock; a ruin's holds
scrap, string, bone, arrows and spoiled food. Classic and the other styles keep the original CityWorld's tables.
About one such container in thirteen also holds a find (an emerald, iron, a diamond, an enchanted book): the chance
is the new setting
treasures.oddsOfFinds("Finds in drawers" in Customize),0for none. The vault's mess hall is stocked from before the fall, whatever the world. Every table still ends in its_extrahook, so a pack that fillschests/building_extrareaches every style. The wiki's new Loot Tables page explains how, and lists every table. - Cash machines, when a mod supplies one (Modernlife's ATM is listed in
#cityworld:fittings/atm): on a pedestal against an inside wall of a city hall or courthouse, a shop, or a mall, screen to the room, at the oddsshops.oddsOfAtmInCivic/InShops/InMalls(1 in 3, 1 in 8, 1 in 5). None without such a mod. - A town square another mod can build on.
CityWorldAPI.reservePlazareserves a site whose core is a paved square (paving in a pattern, a kerb, street lamps, benches, planters) instead of bare ground, with a one-chunk ring the city's roads run through up to the kerb. On 1.20.1 only, with Modernlife installed, a new world's spawn sits on such a square two chunks out (shops.bankPlazaRadius, 80 blocks), so the bank Modernlife builds beside a new player lands on the square instead of over a shop and its contents.
Fixed
/cityexportnever wrote the malls on/off choice; it does now.
This mod has no additional files

