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CityWorld ReForged

A procedural NeoForge world generator that fills Minecraft with endless, fully-furnished cities — roads, buildings, mines, sewers, farms and wild nature — deterministically built from your world seed.
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CityWorld 6.8.0 / MC 26.3

File namecityworld-6.8.0+mc26.3.jar
Uploader
sablednahsablednah
Uploaded
Oct 22, 2026
Downloads
15
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9285282
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:cityworld-reforged-1648913:9285282"

Learn more about Curse Maven

What's new

Added

  • Animals in the wild on CityWorld's land. Vanilla gives every chunk its biome's herds as the land is made; CityWorld's own land never did, so its wild had almost no animals (and none from biome mods, like a deer mod's). Wild chunks now get vanilla's herds by biome, on by default (spawns.wildAnimals, "Wild animals" in Customize).
  • Animals in cities, off by default (spawns.cityAnimals, "Animals in cities"): the same herds in a city's open ground, never on a roof. Vanilla's animals need grass, so in practice they come to parks and gardens.

Both follow the Animals odds (Never turns them off), the overworld only. Vanilla land keeps its own animals under the same two switches.

Fixed

  • The End froze with Forgified Fabric API (and a mod adding End biomes through it), heading for the outer islands. Fabric's End-biome picker needs a seed it attaches to vanilla's samplers; CityWorld's End built its own sampler without one, so the first outer-island biome threw ("MultiNoiseSampler doesn't have a seed set"). The seed is now carried over. Reproduced and confirmed fixed on 1.21.1 with Forgified Fabric API 0.116.15+2.3.6.