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CityWorld ReForged

A procedural NeoForge world generator that fills Minecraft with endless, fully-furnished cities — roads, buildings, mines, sewers, farms and wild nature — deterministically built from your world seed.
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CityWorld 6.6.0 / MC 26.1.2

File namecityworld-6.6.0+mc26.1.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 18, 2026
Downloads
12
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9240309
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:cityworld-reforged-1648913:9240309"

Learn more about Curse Maven

What's new

Added

  • Find-anything API, for a city compass. CityWorldAPI.findables(level) lists what can be searched for in a world, each with an id and a title: the nearest city, kinds of place (hospital, mall, museum, subway station, radio tower, zoo, vault entrance, ...), shops by trade, districts, and every schematic building by its title. CityWorldAPI.find(level, from, id, maxBlocks, limit, budgetMillis) finds the nearest of one; findLots(level, from, Predicate<LotInfo>, ...) searches by anything a lot's LotInfo says; nearestCity gives the middle of the nearest city. All of it reads the plan, so nothing is generated. This is what the CityWorld Compass companion mod builds on.
  • Searches by kind plan a whole ring of the city at once on a few threads, about three times faster for something rare and far away.

Fixed

  • Deep vault floors had empty footlockers, desks and lockers. Since vaults went four to eight levels deep in 6.2.0, containers below level 3 named a loot table that does not exist (Lootr says so in chat). Now the loot gets better evenly down the whole vault: its levels split into the entry tables and the three deeper tiers, so an eight-level vault runs entry, entry, 1, 1, 2, 2, 3, 3, and the bottom floor always has the best.
  • On Minecraft 26.2 and 26.3, NeoForge no longer stops at a "Warning while loading mods" screen over CityWorld's old logoFile setting.

This mod has no additional files