
High quality, Apple M1 Pro. Captured in-game with the HUD hidden. Natural terrain, water reflections, and atmospheric light shafts; no post-processing.

Unretouched frame from an Apple Silicon gameplay recording using Ciderlight’s Metal renderer and built-in shaders. The debug overlay retains the earlier MetalCraft development name.

High quality, Apple M1 Pro. In-game capture of a river between forested hills, showing water reflections and distant haze. HUD hidden; no post-processing.

High quality, Apple M1 Pro. Nighttime woodland with a carried lantern lighting the nearby terrain. HUD hidden; captured in-game without post-processing.

High quality, Apple M1 Pro. Low sunlight through oak and birch trees, with flower-covered terrain and foliage shadows. HUD hidden; captured in-game without post-processing.

