Cider Core 1.12.0
Curse Maven Snippet
What's new
Added
- A built-in wind system (off by default).
- Wind direction, strength and gusts are shared by all players and follow the weather.
- Particles drift with the wind outdoors, and specks of grass, dust, sand and snow blow off exposed ground.
- Integration for Cirrus clouds, Where Winds Blow foliage, Amendments hanging blocks, Chimes, Particle Rain, Particular leaves, and Reliable Gliders.
- Create windmill bearings turn faster in strong wind and slower in calm air.
- Supplementaries wind vanes point with the wind and give a redstone signal for its strength.
- Adds the
/windcommand.
Changed
- Netherite Sheet and netherite wolf armor are netherite coloured by default instead of red.
- Hanging blocks and wind chimes no longer need Living Wind to move in the wind.
- New Tanning Rack model and textures.
Fixed
- Both halves of a Tanning Rack now update together when a hide is put on, rubbed, or taken off.
- Drips from a curing hide on the upper half of a Tanning Rack now fall to the ground instead of stopping midair.
- The Voxy Fog Start setting now works with Cirrus or No Man's Land installed.
- Fixed recipe loading errors for the sulfur sconce and the sulfur and glowlight candle holders when Supplementaries isn't installed.
Removed
- Removed Living Wind integration.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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