chunksfadein-forge-3.0.26-1.20.jar
Curse Maven Snippet
What's new
- Sky occluder now properly blends with the horizon when in caves and with the sky when on the surface
- Additional fixes to custom fog values messing with terrain blending against sky/sun/stars which would cause them to be seen through terrain
- Very minor (probably unnoticeable) optimization: skip per-frame work for fully faded-in chunk sections
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