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Chunkfall

Random chunks collapse near online players, creating a configurable server-side world destruction challenge.
# Chunkfall

**Summary:** Random chunks collapse near online players, creating a configurable server-side world destruction challenge.

## About

Chunkfall turns an ordinary world into an unpredictable survival challenge. At
configurable intervals, the mod selects one online player, chooses a random
chunk within the configured radius around that player, and gradually destroys
the chunk from top to bottom.

The destruction engine is designed for servers: only one chunk can collapse at
a time, the selected chunk is loaded only while it is being processed, and work
is limited to a small time budget per tick.

## Features

- Random chunk selection around a randomly selected online player
- Default radius of 64 to 1000 blocks
- Default interval of 10 seconds
- Gradual top-to-bottom destruction
- Configurable interval, radius, speed, drops, and language
- English and Russian server messages
- English is the default language
- Settings are saved separately for every world
- Works in singleplayer and on dedicated servers
- Server-side: connecting players do not need to install the mod
- Performance safeguards and only one active chunk at a time

## Commands

Commands require permission level 2. `/randomchunk` is an alias for
`/chunkbreak`.

```text
/chunkbreak status
/chunkbreak start
/chunkbreak stop
/chunkbreak now
/chunkbreak here
/chunkbreak cancel
/chunkbreak interval <seconds>
/chunkbreak radius <minimum> <maximum>
/chunkbreak speed <blocksPerTick>
/chunkbreak drops <true|false>
/chunkbreak language <en|ru>
```

Block drops are disabled by default. Enabling drops for an entire chunk can
create many item entities, so lower the destruction speed when using this mode.

## Requirements

- Minecraft 1.20.1
- Forge 47.x
- Java 17

## Credits

Created by **GdStepan2**.

The Chunkfall Team

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