Chunk Market 0.1.1
Curse Maven Snippet
What's new
Fixed
- Caves on your land are no longer packed with monsters: the mob cap now counts only owned chunks near you, so your land has the monster density of a normal world instead of the whole world's share.
- Respawning no longer drops you into the void when the middle of your nearest chunk has no ground: the closest column with firm ground is used, and chunks that are empty to the bottom are skipped.
Added
- New worlds start in a forest: the spawn goes to the nearest biome from the new config
startBiomes(default#minecraft:is_forest), so the free first chunk has wood. Empty list = vanilla spawn. - Nothing to see on a map: locked chunks are sent with the biome The Void instead of their real biomes, so minimap and world-map mods (JourneyMap's biome view, biome readouts) cannot tell what lies beyond the wall.
Changed
- Empty void worlds (SkyBlock) stay open by default - there is no land to sell, and a spawn island usually
sits across four chunks. New config
lockVoidDimensionslocks them anyway.
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