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Chunk Market

An ordinary world, but you only see the chunk you start in – buy your way outward, one chunk at a time, each one pricier than the last.
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Chunk Market 0.1.1

File namechunkmarket0.1.1.jar
Uploader
Reinay97Reinay97
Uploaded
Sep 29, 2026
Downloads
5
Size
124.0 KB
Mod Loaders
NeoForge
File ID
9008901
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:chunk-market-1716453:9008901"

Learn more about Curse Maven

What's new

Fixed

  • Caves on your land are no longer packed with monsters: the mob cap now counts only owned chunks near you, so your land has the monster density of a normal world instead of the whole world's share.
  • Respawning no longer drops you into the void when the middle of your nearest chunk has no ground: the closest column with firm ground is used, and chunks that are empty to the bottom are skipped.

Added

  • New worlds start in a forest: the spawn goes to the nearest biome from the new config startBiomes (default #minecraft:is_forest), so the free first chunk has wood. Empty list = vanilla spawn.
  • Nothing to see on a map: locked chunks are sent with the biome The Void instead of their real biomes, so minimap and world-map mods (JourneyMap's biome view, biome readouts) cannot tell what lies beyond the wall.

Changed

  • Empty void worlds (SkyBlock) stay open by default - there is no land to sell, and a spawn island usually sits across four chunks. New config lockVoidDimensions locks them anyway.

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