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Chrono API

A prerequisite API mod for controlling the flow of in-game time.
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Chrono API-1.0.4+1.20.1-forge.jar

File nameChrono API-1.0.4+1.20.1-forge.jar
Uploader
RolmiRolmi
Uploaded
Oct 9, 2026
Downloads
17.2K
Size
1.6 MB
Mod Loaders
Forge
File ID
9108462
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:chrono-api-1696812:9108462")

Learn more about Curse Maven

What's new

Palladium Compatibility

  • Added optional Palladium compatibility for time-control abilities and conditions in power JSONs.

Abilities

  • chrono_api:stop_time — Stops time around the player with configurable radius and UUID exemptions.
  • chrono_api:tick_rate — Sets the tick rate around the player with configurable radius and UUID exemptions.
  • chrono_api:dynamic_tick_rate — Calculates the tick rate from a configurable player or power value.
  • chrono_api:rewind — Rewinds recorded history around the player for a configurable duration.
  • chrono_api:dynamic_rewind — Calculates the rewind duration from a configurable player or power value.

Dynamic abilities support scoreboard values, energy bars, numeric Palladium ability properties, XP levels, and XP level progress, with addition, multiplication, or division.

Conditions

  • chrono_api:is_paused — Checks whether the current entity is paused in time.
  • chrono_api:is_rewound — Checks whether the current entity is being restored by a rewind.
  • chrono_api:is_rewinding — Checks whether any rewind is active.
  • chrono_api:is_whitelisted — Checks UUID whitelist membership on the client, server, or both.
  • chrono_api:tick_rate — Checks whether the shared server tick rate is within a configured range.

Bug Fixes

  • Fixed the first-person hand flickering.

This mod has no additional files