File Details
Pain_au_Choc_Ultimate_de_Ouf-0.2.0.jar
- R
- Jun 28, 2026
- 27.05 MB
- 17
- 1.20.1
- Forge
File Name
Pain_au_Choc_Ultimate_de_Ouf-0.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
PauC Ultimate de Ouf — Changelog 0.2.0
Main Update
Version 0.2.0 is mainly focused on LOD stability, FPS recovery, shader handling, cache management, and smoother behavior in large modpacks.
This is not just a small version bump. PauC is starting to behave more like a real little governor for your Minecraft horizon.
New LOD Distance Logic
The LOD distance setting has been reworked.
Instead of acting like a total target distance, it now works as an extension beyond the vanilla render distance.
For example:
If Minecraft is already rendering 32 vanilla chunks and PauC is set to 32, PauC will extend the horizon up to around 64 chunks.
This makes the system clearer, safer, and more stable when using high vanilla render distances.
FPS Recovery Improvements
A new internal Recovery state has been added to the governor.
PauC can now better detect the difference between:
- real LOD-related FPS drops;
- external FPS drops caused by something else;
- generation backlog pressure;
- situations where quality can safely be restored.
In short: PauC panics less, recovers better, and avoids jumping up and down like a toaster running shaders.
Performance and Smoothness
The internal smoothness system has been improved with better tracking of:
- backlog pressure;
- average chunk generation time;
- memory pressure;
- FPS ratio;
- temporary reduction of generation, warmup, or mesh work when needed.
The goal is simple: keep the game playable when LODs, shaders, and big modpacks all decide to start a small civil war.
Better LOD Cache Handling
Hot Restore System
A new hot cache restore system has been added.
PauC now tries to reuse already prepared LOD chunks more intelligently after certain reloads or state changes.
Expected benefits:
- fewer visual holes;
- fewer brutal reloads;
- smoother transitions;
- better continuity after reloads or quality changes.
Less Aggressive Cache Clearing
PauC now has better internal diagnostics to avoid clearing the LOD cache when it is not really needed.
It can better distinguish between:
- quality changes;
- shader presentation changes;
- real shader runtime changes;
- delayed refreshes;
- avoided refreshes.
Human translation: PauC tries not to throw away the whole cake just because one chocolate chip moved.
Rendering and Transitions
More Stable Surface LOD
Surface LOD behavior has been improved, especially around complex areas such as trees, vegetation, and structures.
This should reduce nervous visual transitions and make the distant terrain feel more stable.
Calmer Shader / LOD Transitions
Shader and quality changes are now confirmed more carefully before being applied.
This helps avoid rapid switching between quality levels and makes transitions smoother.
CUDA / NVIDIA Improvements
The CUDA worker has received several routing improvements.
PauC can now better decide when CUDA is actually useful and when the CPU is the better choice, especially for small batches.
This should make GPU-assisted processing smarter and avoid wasting time on work that is too small to benefit from CUDA.
New Diagnostics and Telemetry
Version 0.2.0 adds more internal diagnostic tools for LOD reloads and performance tracking.
New monitored elements include:
- LOD signature changes;
- shader runtime changes;
- quality-only changes;
- cache clears, skips, delays, and restores;
- frame pacing;
- frame time spikes;
- LOD reload state;
- cache recovery state.
This should make future debugging and optimization much easier.
UI / Tooltip Update
The LOD distance tooltip has been updated in both English and French.
It now explains that the value represents an extension beyond the vanilla render distance, not the total render distance.
Technical Changes
- Mod version updated from 0.1.1 to 0.2.0
- Build metadata added:
- Version:
0.2.0 - Build ID:
0.2.0+50a51e40005a - Git hash:
50a51e40005a
- Version:
Note
This is still a beta version, so it may not be perfect yet.
But it should be smoother, smarter, and more stable than before.
PauC now looks at Minecraft, shaders, LODs, and big modpacks and says:
“Relax. I’ll handle the horizon.”