File Details
Pain_au_Choc_Ultimate_de_Ouf-0.1.1.jar
- R
- Jun 12, 2026
- 27.03 MB
- 22
- 1.20.1
- Forge
File Name
Pain_au_Choc_Ultimate_de_Ouf-0.1.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# PauC Ultimate de Ouf 0.1.1 — Beta
## Added
- Added a new adaptive Fluidity system.
- The mod now adjusts LOD behavior depending on FPS, shader state, LOD queue pressure, heap/RAM pressure, and large modpacks.
- Added three internal fluidity states: Relief, Balanced, and Headroom.
- Added smarter automatic limits for:
- LOD target distance,
- generation rate,
- chunk retention,
- warmup behavior,
- mesh budget,
- visible fill generation.
- Added better diagnostics for the embedded LOD generation queue.
- Added safer Forge platform services for mod detection and compatibility checks.
## Changed
- Improved the FPS governor so it reacts more smoothly under heavy load.
- Improved behavior when shaders are enabled or when switching shader states.
- Improved stability handling for big modpacks.
- Improved cleanup of pending LOD generation tasks when leaving a world.
- Disabled old self-updater/downloader leftovers.
## Recommended shaderpacks
- Photon v1.3b
- Solas Shader V3.6
## Known issues
- This is still an early beta, so it will not be perfect.
- In large modpacks, LODs may become unstable beyond distance 56.
- This project does not work with my other PauC projects yet.
The pain au choc is getting smarter, but it still has crumbs in the GPU.