Chisels & Bits - For Forge

Create endless custom decorations using in game materials.

File Details

chiselsandbits-1.0.43-api-sources.jar

  • R
  • Oct 31, 2021
  • 119.64 KB
  • 753
  • 1.16.5+3
  • Forge

File Name

chiselsandbits-1.0.43-api-sources.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:chisels-bits-231095:3510603")
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chiselsandbits Changelog

Version: 1.0.43

  • Implement a modular radial menu. Implement a change tracker control widget. Allow leaves to be chiseled. Rework the screens. Remove the old radial tool mode selection screen.
  • Add a full block chisel mode under the grid snapped category.
  • Update some API javadoc.
  • Cleanup old legacy code.
  • Fix translations
  • Implement the selected tool mode icon when the stack is in the hotbar.

Implement the selected tool mode icon when the stack is in the hotbar. * Check if we are allowed to break the blocks we are going to chisel. * Add support for changing the current selected mode via scrolling. * Implement the translation for all missing config keys. * Update the configuration files to the new system and update the langfiles for translations. * Rename the in-game display for extrusion.

Working Extrusion mode (Connected Material)

Started work on connected material * Merge branch 'features/dynamic-preview-render' into version/1.16.5 * Implement configurable rendering system for the preview. * Merge branch 'feature/chisel-modes' into version/1.16.5 * Implemented connected material and replace chisel modes.

Working on the connected plane mode.

Working on the new chisel modes. * Merge branch 'feature/create-compat' into version/1.16.5 * Implement the vanilla rotate and mirror methods on the tile entity.

Working rendering.

More work on the actor instances. Currently not loading vertex colors.

Attempt this with the renderer that is included in Create. Still not rendering anything allthough I am uploading the models now. * Add support for plugins