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Chiseled Me

This mod makes you small, which is useful for C&B and SCM

File Details

chiseled-me-1.12-3.0.0.0-git-7c6a1ba.jar

  • R
  • Mar 3, 2021
  • 1.13 MB
  • 113.9K
  • 1.12.2+2
  • Forge

File Name

chiseled-me-1.12-3.0.0.0-git-7c6a1ba.jar

Supported Versions

  • 1.12.2
  • 1.12.1
  • 1.12

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:chiseled-me-250075:3225253")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

THIS IS THE "DISCORD BETA", ONLY NOW A "CURSEFORGE BETA" AS PER COUNTLESS REQUESTS

IT IS MARKED AS 'RELEASE' SO THAT CURSEFORGE SHOWS IT ABOVE OTHER VERSIONS

There are some bugs still, just pushing it here to be available to the general public as it is still much better than the previous release anyway. It got rewritten with Mixin 0.8 so might not work with other mixin mods that use older mixin (like 0.7), you can try to workaround that to rename the jar so that it's alphabetically before the conflicting mod.

huge changelog lol:

Added

  • Particle scaling - most entity particles (running, falling, mob death cloud etc.) are now scaled to the size of the source entity
  • Most of entities spawned by other entities (babies, xp orbs, fireballs etc.) have their size set to the size of "parent" entity
  • Potions(and their area of effect), xp bottles, ender pearls and eyes, snowballs and arrows are now scaled flawlessly
  • Entity 'mass' (amount of being pushed by other entities and knockback) is now scaled
  • /sizeof command now can specify the number of ticks that the resizing process should take
  • Sword sweep attack radius is now scaled
  • Entity attack knockback is now scaled
  • Only the same-size animals can mate
  • Spawn egg spawns entities with the same size as you are
  • Spawn egg used on an entity spawns a child with same size as the entity
  • Breaking blocks when big will yield big drops (that already was the case with small sizes)
  • Some minor entity AI improvements for scaled mobs
  • Gamerules for the default entity and player sizes, gamerule to keep size after death (#14)
  • Config option to allow using recalibrators on other players against their will (#20)
  • Config option to allow small players to use beds (#67)
  • Scale the mob health labels from the Neat mod (can disable in config)
  • Damage is now scaled accordingly
  • Various configs to disable scaling of certain things (like damage) and more
  • Config option to limit shadow size to improve performance of superbig entities
  • Entity sounds (technically their distance to you) are now scaled too

Changed

  • Scale placed boats to size of the placer
  • Block drops are no longer scaled

Fixed

  • (!) Changed how network synchronization works - resolved virtually all desync problems
  • (!) Improved general mod compatibility (fixed a ton of unreported mod compat crashes in advance)
  • (!) Fix the crash with OptiFine (#16, #61)
  • (!) Fix the crash with old Forge (the IRarity class not found error)
  • Fix player getting stuck if his size is set every tick (e.g. by a command block) (#66)
  • Fix player warping back to the bed after waking up, moving away and changing size (#74)
  • Fix standing near lava when small setting you on fire (#50)
  • Fix getting pushed away when being under a block (#55)
  • Fix player body walking direction animation when small
  • Fix some mobs melee attack radius being unaffected by their scale (blazes, spiders)
  • Fix big entities way too quickly and noticeably disappearing with distance (#77)
  • Fix big entities shadows (mostly)
  • Fix various vanilla mob rendering quirks (leashes, guardian beams etc.)
  • Fix the borked recipe that any two items without a recipe together made Antipolarized Concentrated Pym essence (#28)
  • Fix camera and other issues with Galacticraft (#36) and RandomPatches mods
  • Fix big white box rendering over player when sitting on furniture from MrCrayfish Furniture Mod (#79)
  • Fix a ton of mod compat crashes: OptiFine (already mentioned), Spigot (also Mohist, #52), any Mixin mods (MalisisDoors etc., #21), iChun mods (#31), VanillaFix (#49), Quark (#32), BetterFps (#48), AstralSorcery (#73) and many more
  • Boat rendering - water cutout was not scaled
  • Minecart resizing desync
  • Custom NPC entity hitboxes, titles and shadows, as well as GUI rendering (#65)
  • Some mods that change movement having that changed movement not being scaled (#41)
  • Shulkers hitbox changes and entity pushing
  • Issues with Metamorph hitboxes (#35)
  • Make running particles only spawn when touching the ground
  • Make step sounds only play when touching the ground, fixing vanilla behavior