chimera_lab-neoforge-1.21.1-1.1.1.jar
Curse Maven Snippet
What's new
## 1.1.1 (Hotfix for 1.1)
1.1.1 is the 1.1 update plus a hotfix. Everything from 1.1 is listed below the hotfix notes.
### Hotfix 1.1.1
- **Mob vision**: while transformed you see like the mob in first person. Creeper, spider and enderman get their
vanilla filters, mammals see in two colours, birds in stronger colours, undead pale and cold, nether creatures with a
warm glow and a clear view in lava, water creatures a wide clear view under water, the warden is blind (grey shapes
in thick fog, nearby creatures glow), the bat sees in greyscale. Client config `morphVision` turns it off.
- **Seamless transformation**: the mob's extra parts (pig snout, the spider's extra legs, tails, wings, ears, beaks …)
now grow out of your body during the transformation and move with it. Nothing pops in any more when the real mob
model takes over.
- **Textures**: block textures tile seamlessly; the light grey pixels on the Gene Bank and the other machine casings are
gone. Many item textures were reworked.
- **Ancient DNA** is now crafted with an empty Sample Vial: fragment + nether star + sample vial.
- **Animated items**: DNA samples, Serum Base, gene, morph, permanent and genome serums, Mutagen, boss DNA fragments,
Ancient DNA and the Gene Band.
### Serums
- **Morph Serum**: mob DNA sample + Serum Base. It injects itself like a gene serum (hold right-click) and turns you
into the mob for the stored time. Raw samples can no longer be injected.
- **Boss DNA**: the ender dragon, wither, elder guardian and warden drop their own DNA fragment when a player kills
them (chance per boss in the server config, `[helix]`). Fragment + nether star + empty sample vial = **Ancient DNA**.
- **Helix Splicer** (new lab machine): extends morph serums with catalysts (redstone +2 min, glowstone +5 min,
amethyst +10 min, up to 60 min), strengthens gene serums, and with Ancient DNA makes a **Permanent Morph Serum**,
a **dominant gene** or a **Genome Serum**. Rotating double helix in the glass column, energy or fuel.
- **Permanent transformation**: no time limit, survives death and logging out; only the antidote ends it.
- **Genome serums** give a small permanent boss trait: dragon (fire resistance, glide), wither (no wither effect),
guardian (water breathing, no mining fatigue), warden (no darkness, senses creatures in the dark). They show as
badges in the genome menu; the antidote removes them one by one.
### Gene Band
- The genome menu now needs the craftable **Gene Band**. Press G or right-click it: you glance at your wrist with an
animation; friends see you checking your wrist.
### Gene Scanner and Stasis Capsule
- The Gene Scanner now scans: hold right-click on a creature (beam, scan ring, progress ring). The result panel sits next
to the crosshair with health, gene pool bars, what a transformation does, boss DNA, and for players their genes,
transformation and boss genomes. Right-click into the air shows the last result again.
- The Stasis Capsule has a capture animation: the chimera freezes in a stasis field, spins, shrinks and is pulled into the
capsule. Releasing shoots it out of your hand and it grows back to full size.
### Other
- New guide chapter "Serums & Helix". Orphaned headings at page ends are gone.
- The transformation HUD grows with its text; "Created a DNA sample" reads properly.
- Commands: `/chimeralab morph permanent <mob>`, `/chimeralab morph genome add|remove|list <boss>`.
- Multiplayer: everyone on a server needs version 1.1.x (1.1.0 and 1.1.1 work together); older versions are refused
with a clear message.
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